How old do you have to be to go into a casino in Las Vegas ...

age limit to enter casino in las vegas

age limit to enter casino in las vegas - win

Playboy going public: Porn, Gambling, and Cannabis

NEW INFO 5 Results from share redemption are posted. Less than .2% redeemed. Very bullish as investors are showing extreme confidence in the future of PLBY.
https://finance.yahoo.com/news/playboy-mountain-crest-acquisition-corp-120000721.html
NEW INFO 4 Definitive Agreement to purchase 100% of Lovers brand stores announced 2/1.
https://www.streetinsider.com/Corporate+News/Playboy+%28MCAC%29+Confirms+Deal+to+Acquire+Lovers/17892359.html
NEW INFO 3 I bought more on the dip today. 5081 total. Price rose AH to $12.38 (2.15%)
NEW INFO 2 Here is the full webinar.
https://icrinc.zoom.us/rec/play/9GWKdmOYumjWfZuufW3QXpe_FW_g--qeNbg6PnTjTMbnNTgLmCbWjeRFpQga1iPc-elpGap8dnDv8Zww.yD7DjUwuPmapeEdP?continueMode=true&tk=lEYc4F_FkKlgsmCIs6w0gtGHT2kbgVGbUju3cIRBSjk.DQIAAAAV8NK49xZWdldRM2xNSFNQcTBmcE00UzM3bXh3AAAAAAAAAAAAAAAAAAAAAAAAAAAA&uuid=WN_GKWqbHkeSyuWetJmLFkj4g&_x_zm_rtaid=kR45-uuqRE-L65AxLjpbQw.1611967079119.2c054e3d3f8d8e63339273d9175939ed&_x_zm_rhtaid=866
NEW INFO 1 Live merger webinar with PLBY and MCAC on Friday January 29, 2021 at 12:00 NOON EST link below
https://mcacquisition.com/investor-relations/press-release-details/2021/Playboy-Enterprises-Inc.-and-Mountain-Crest-Acquisition-Corp-Participate-in-SPACInsider-ICR-Webinar-on-January-29th-at-12pm-ET/default.aspx
Playboy going public: Porn, Gambling, and Cannabis
!!!WARNING READING AHEAD!!! TL;DR at the end. It will take some time to sort through all the links and read/watch everything, but you should.
In the next couple weeks, Mountain Crest Acquisition Corp is taking Playboy public. The existing ticker MCAC will become PLBY. Special purpose acquisition companies have taken private companies public in recent months with great success. I believe this will be no exception. Notably, Playboy is profitable and has skyrocketing revenue going into a transformational growth phase.
Porn - First and foremost, let's talk about porn. I know what you guys are thinking. “Porno mags are dead. Why would I want to invest in something like that? I can get porn for free online.” Guess what? You are absolutely right. And that’s exactly why Playboy doesn’t do that anymore. That’s right, they eliminated their print division. And yet they somehow STILL make money from porn that people (see: boomers) pay for on their website through PlayboyTV, Playboy Plus, and iPlayboy. Here’s the thing: Playboy has international, multi-generational name recognition from porn. They have content available in 180 countries. It will be the only publicly traded adult entertainment (porn) company. But that is not where this company is going. It will help support them along the way. You can see every Playboy magazine through iPlayboy if you’re interested. NSFW links below:
https://www.playboy.com/
https://www.playboytv.com/
https://www.playboyplus.com/
https://www.iplayboy.com/
Gambling - Some of you might recognize the Playboy brand from gambling trips to places like Las Vegas, Atlantic City, Cancun, London or Macau. They’ve been in the gambling biz for decades through their casinos, clubs, and licensed gaming products. They see the writing on the wall. COVID is accelerating the transition to digital, application based GAMBLING. That’s right. What we are doing on Robinhood with risky options is gambling, and the only reason regulators might give a shit anymore is because we are making too much money. There may be some restrictions put in place, but gambling from your phone on your couch is not going anywhere. More and more states are allowing things like Draftkings, poker, state ‘lottery” apps, hell - even political betting. Michigan and Virginia just ok’d gambling apps. They won’t be the last. This is all from your couch and any 18 year old with a cracked iphone can access it. Wouldn’t it be cool if Playboy was going to do something like that? They’re already working on it. As per CEO Ben Kohn who we will get to later, “...the company’s casino-style digital gaming products with Scientific Games and Microgaming continue to see significant global growth.” Honestly, I stopped researching Scientific Games' sports betting segment when I saw the word ‘omni-channel’. That told me all I needed to know about it’s success.
“Our SG Sports™ platform is an enhanced, omni-channel solution for online, self-service and retail fixed odds sports betting – from soccer to tennis, basketball, football, baseball, hockey, motor sports, racing and more.”
https://www.scientificgames.com/
https://www.microgaming.co.uk/
“This latter segment has become increasingly enticing for Playboy, and it said last week that it is considering new tie-ups that could include gaming operators like PointsBet and 888Holdings.”
https://calvinayre.com/2020/10/05/business/playboys-gaming-ops-could-get-a-boost-from-spac-purchase/
As per their SEC filing:
“Significant consumer engagement and spend with Playboy-branded gaming properties around the world, including with leading partners such as Microgaming, Scientific Games, and Caesar’s Entertainment, steers our investment in digital gaming, sports betting and other digital offerings to further support our commercial strategy to expand consumer spend with minimal marginal cost, and gain consumer data to inform go-to-market plans across categories.”
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tMDAA1
They are expanding into more areas of gaming/gambling, working with international players in the digital gaming/gambling arena, and a Playboy sportsbook is on the horizon.
https://www.playboy.com/read/the-pleasure-of-playing-with-yourself-mobile-gaming-in-the-covid-era
Cannabis - If you’ve ever read through a Playboy magazine, you know they’ve had a positive relationship with cannabis for many years. As of September 2020, Playboy has made a major shift into the cannabis space. Too good to be true you say? Check their website. Playboy currently sells a range of CBD products. This is a good sign. Federal hemp products, which these most likely are, can be mailed across state lines and most importantly for a company like Playboy, can operate through a traditional banking institution. CBD products are usually the first step towards the cannabis space for large companies. Playboy didn’t make these products themselves meaning they are working with a processor in the cannabis industry. Another good sign for future expansion. What else do they have for sale? Pipes, grinders, ashtrays, rolling trays, joint holders. Hmm. Ok. So it looks like they want to sell some shit. They probably don’t have an active interest in cannabis right? Think again:
https://www.forbes.com/sites/javierhasse/2020/09/24/playboy-gets-serious-about-cannabis-law-reform-advocacy-with-new-partnership-grants/?sh=62f044a65cea
“Taking yet another step into the cannabis space, Playboy will be announcing later on Thursday (September, 2020) that it is launching a cannabis law reform and advocacy campaign in partnership with National Organization for the Reform of Marijuana Laws (NORML), Last Prisoner Project, Marijuana Policy Project, the Veterans Cannabis Project, and the Eaze Momentum Program.”
“According to information procured exclusively, the three-pronged campaign will focus on calling for federal legalization. The program also includes the creation of a mentorship plan, through which the Playboy Foundation will support entrepreneurs from groups that are underrepresented in the industry.” Remember that CEO Kohn from earlier? He wrote this recently:
https://medium.com/naked-open-letters-from-playboy/congress-must-pass-the-more-act-c867c35239ae
Seems like he really wants weed to be legal? Hmm wonder why? The writing's on the wall my friends. Playboy wants into the cannabis industry, they are making steps towards this end, and we have favorable conditions for legislative progress.
Don’t think branding your own cannabis line is profitable or worthwhile? Tell me why these 41 celebrity millionaires and billionaires are dummies. I’ll wait.
https://www.celebstoner.com/news/celebstoner-news/2019/07/12/top-celebrity-cannabis-brands/
Confirmation: I hear you. “This all seems pretty speculative. It would be wildly profitable if they pull this shift off. But how do we really know?” Watch this whole video:
https://finance.yahoo.com/video/playboy-ceo-telling-story-female-154907068.html
Man - this interview just gets my juices flowing. And highlights one of my favorite reasons for this play. They have so many different business avenues from which a catalyst could appear. I think paying attention, holding shares, and options on these staggered announcements over the next year is the way I am going to go about it. "There's definitely been a shift to direct-to-consumer," he (Kohn) said. "About 50 percent of our revenue today is direct-to-consumer, and that will continue to grow going forward.” “Kohn touted Playboy's portfolio of both digital and consumer products, with casino-style gaming, in particular, serving a crucial role under the company's new business model. Playboy also has its sights on the emerging cannabis market, from CBD products to marijuana products geared toward sexual health and pleasure.” "If THC does become legal in the United States, we have developed certain strains to enhance your sex life that we will launch," Kohn said. https://cheddar.com/media/playboy-goes-public-health-gaming-lifestyle-focus Oh? The CEO actually said it? Ok then. “We have developed certain strains…” They’re already working with growers on strains and genetics? Ok. There are several legal cannabis markets for those products right now, international and stateside. I expect Playboy licensed hemp and THC pre-rolls by EOY. Something like this: https://www.etsy.com/listing/842996758/10-playboy-pre-roll-tubes-limited?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=pre+roll+playboy&ref=sr_gallery-1-2&organic_search_click=1 Maintaining cannabis operations can be costly and a regulatory headache. Playboy’s licensing strategy allows them to pick successful, established partners and sidestep traditional barriers to entry. You know what I like about these new markets? They’re expanding. Worldwide. And they are going to be a bigger deal than they already are with or without Playboy. Who thinks weed and gambling are going away? Too many people like that stuff. These are easy markets. And Playboy is early enough to carve out their spot in each. Fuck it, read this too: https://www.forbes.com/sites/jimosman/2020/10/20/playboy-could-be-the-king-of-spacs-here-are-three-picks/?sh=2e13dcaa3e05
Numbers: You want numbers? I got numbers. As per the company’s most recent SEC filing:
“For the year ended December 31, 2019, and the nine months ended September 30, 2020, Playboy’s historical consolidated revenue was $78.1 million and $101.3 million, respectively, historical consolidated net income (loss) was $(23.6) million and $(4.8) million, respectively, and Adjusted EBITDA was $13.1 million and $21.8 million, respectively.”
“In the nine months ended September 30, 2020, Playboy’s Licensing segment contributed $44.2 million in revenue and $31.1 million in net income.”
“In the ninth months ended September 30, 2020, Playboy’s Direct-to-Consumer segment contributed $40.2 million in revenue and net income of $0.1 million.”
“In the nine months ended September 30, 2020, Playboy’s Digital Subscriptions and Content segment contributed $15.4 million in revenue and net income of $7.4 million.”
They are profitable across all three of their current business segments.
“Playboy’s return to the public markets presents a transformed, streamlined and high-growth business. The Company has over $400 million in cash flows contracted through 2029, sexual wellness products available for sale online and in over 10,000 major retail stores in the US, and a growing variety of clothing and branded lifestyle and digital gaming products.”
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tSHCF
Growth: Playboy has massive growth in China and massive growth potential in India. “In China, where Playboy has spent more than 25 years building its business, our licensees have an enormous footprint of nearly 2,500 brick and mortar stores and 1,000 ecommerce stores selling high quality, Playboy-branded men’s casual wear, shoes/footwear, sleepwear, swimwear, formal suits, leather & non-leather goods, sweaters, active wear, and accessories. We have achieved significant growth in China licensing revenues over the past several years in partnership with strong licensees and high-quality manufacturers, and we are planning for increased growth through updates to our men’s fashion lines and expansion into adjacent categories in men’s skincare and grooming, sexual wellness, and women’s fashion, a category where recent launches have been well received.” The men’s market in China is about the same size as the entire population of the United States and European Union combined. Playboy is a leading brand in this market. They are expanding into the women’s market too. Did you know CBD toothpaste is huge in China? China loves CBD products and has hemp fields that dwarf those in the US. If Playboy expands their CBD line China it will be huge. Did you know the gambling money in Macau absolutely puts Las Vegas to shame? Technically, it's illegal on the mainland, but in reality, there is a lot of gambling going on in China. https://www.forbes.com/sites/javierhasse/2020/10/19/magic-johnson-and-uncle-buds-cbd-brand-enter-china-via-tmall-partnership/?sh=271776ca411e “In India, Playboy today has a presence through select apparel licensees and hospitality establishments. Consumer research suggests significant growth opportunities in the territory with Playboy’s brand and categories of focus.” “Playboy Enterprises has announced the expansion of its global consumer products business into India as part of a partnership with Jay Jay Iconic Brands, a leading fashion and lifestyle Company in India.” “The Indian market today is dominated by consumers under the age of 35, who represent more than 65 percent of the country’s total population and are driving India’s significant online shopping growth. The Playboy brand’s core values of playfulness and exploration resonate strongly with the expressed desires of today’s younger millennial consumers. For us, Playboy was the perfect fit.” “The Playboy international portfolio has been flourishing for more than 25 years in several South Asian markets such as China and Japan. In particular, it has strategically targeted the millennial and gen-Z audiences across categories such as apparel, footwear, home textiles, eyewear and watches.” https://www.licenseglobal.com/industry-news/playboy-expands-global-footprint-india It looks like they gave COVID the heisman in terms of net damage sustained: “Although Playboy has not suffered any material adverse consequences to date from the COVID-19 pandemic, the business has been impacted both negatively and positively. The remote working and stay-at-home orders resulted in the closure of the London Playboy Club and retail stores of Playboy’s licensees, decreasing licensing revenues in the second quarter, as well as causing supply chain disruption and less efficient product development thereby slowing the launch of new products. However, these negative impacts were offset by an increase in Yandy’s direct-to-consumer sales, which have benefited in part from overall increases in online retail sales so far during the pandemic.” Looks like the positives are long term (Yandy acquisition) and the negatives are temporary (stay-at-home orders).
https://www.sec.gov/Archives/edgadata/1803914/000110465921006093/tm213766-1_defa14a.htm
This speaks to their ability to maintain a financially solvent company throughout the transition phase to the aforementioned areas. They’d say some fancy shit like “expanded business model to encompass four key revenue streams: Sexual Wellness, Style & Apparel, Gaming & Lifestyle, and Beauty & Grooming.” I hear “we’re just biding our time with these trinkets until those dollar dollar bill y’all markets are fully up and running.” But the truth is these existing revenue streams are profitable, scalable, and rapidly expanding Playboy’s e-commerce segment around the world.
"Even in the face of COVID this year, we've been able to grow EBITDA over 100 percent and revenue over 68 percent, and I expect that to accelerate going into 2021," he said. “Playboy is accelerating its growth in company-owned and branded consumer products in attractive and expanding markets in which it has a proven history of brand affinity and consumer spend.”
Also in the SEC filing, the Time Frame:
“As we detailed in the definitive proxy statement, the SPAC stockholder meeting to vote on the transaction has been set for February 9th, and, subject to stockholder approval and satisfaction of the other closing conditions, we expect to complete the merger and begin trading on NASDAQ under ticker PLBY shortly thereafter,” concluded Kohn.
The Players: Suhail “The Whale” Rizvi (HMFIC), Ben “The Bridge” Kohn (CEO), “lil” Suying Liu & “Big” Dong Liu (Young-gun China gang). I encourage you to look these folks up. The real OG here is Suhail Rizvi. He’s from India originally and Chairman of the Board for the new PLBY company. He was an early investor in Twitter, Square, Facebook and others. His firm, Rizvi Traverse, currently invests in Instacart, Pinterest, Snapchat, Playboy, and SpaceX. Maybe you’ve heard of them. “Rizvi, who owns a sprawling three-home compound in Greenwich, Connecticut, and a 1.65-acre estate in Palm Beach, Florida, near Bill Gates and Michael Bloomberg, moved to Iowa Falls when he was five. His father was a professor of psychology at Iowa. Along with his older brother Ashraf, a hedge fund manager, Rizvi graduated from Wharton business school.” “Suhail Rizvi: the 47-year-old 'unsocial' social media baron: When Twitter goes public in the coming weeks (2013), one of the biggest winners will be a 47-year-old financier who guards his secrecy so zealously that he employs a person to take down his Wikipedia entry and scrub his photos from the internet. In IPO, Twitter seeks to be 'anti-FB'” “Prince Alwaleed bin Talal of Saudi Arabia looks like a big Twitter winner. So do the moneyed clients of Jamie Dimon. But as you’ve-got-to-be-joking wealth washed over Twitter on Thursday — a company that didn’t exist eight years ago was worth $31.7 billion after its first day on the stock market — the non-boldface name of the moment is Suhail R. Rizvi. Mr. Rizvi, 47, runs a private investment company that is the largest outside investor in Twitter with a 15.6 percent stake worth $3.8 billion at the end of trading on Thursday (November, 2013). Using a web of connections in the tech industry and in finance, as well as a hearty dose of good timing, he brought many prominent names in at the ground floor, including the Saudi prince and some of JPMorgan’s wealthiest clients.” https://www.nytimes.com/2013/11/08/technology/at-twitter-working-behind-the-scenes-toward-a-billion-dollar-payday.html Y’all like that Arab money? How about a dude that can call up Saudi Princes and convince them to spend? Funniest shit about I read about him: “Rizvi was able to buy only $100 million in Facebook shortly before its IPO, thus limiting his returns, according to people with knowledge of the matter.” Poor guy :(
He should be fine with the 16 million PLBY shares he's going to have though :)
Shuhail also has experience in the entertainment industry. He’s invested in companies like SESAC, ICM, and Summit Entertainment. He’s got Hollywood connections to blast this stuff post-merger. And he’s at least partially responsible for that whole Twilight thing. I’m team Edward btw.
I really like what Suhail has done so far. He’s lurked in the shadows while Kohn is consolidating the company, trimming the fat, making Playboy profitable, and aiming the ship at modern growing markets.
https://www.reuters.com/article/us-twitter-ipo-rizvi-insight/insight-little-known-hollywood-investor-poised-to-score-with-twitter-ipo-idUSBRE9920VW20131003
Ben “The Bridge” Kohn is an interesting guy. He’s the connection between Rizvi Traverse and Playboy. He’s both CEO of Playboy and was previously Managing Partner at Rizvi Traverse. Ben seems to be the voice of the Playboy-Rizvi partnership, which makes sense with Suhail’s privacy concerns. Kohn said this:
“Today is a very big day for all of us at Playboy and for all our partners globally. I stepped into the CEO role at Playboy in 2017 because I saw the biggest opportunity of my career. Playboy is a brand and platform that could not be replicated today. It has massive global reach, with more than $3B of global consumer spend and products sold in over 180 countries. Our mission – to create a culture where all people can pursue pleasure – is rooted in our 67-year history and creates a clear focus for our business and role we play in people’s lives, providing them with the products, services and experiences that create a lifestyle of pleasure. We are taking this step into the public markets because the committed capital will enable us to accelerate our product development and go-to-market strategies and to more rapidly build our direct to consumer capabilities,” said Ben Kohn, CEO of Playboy.
“Playboy today is a highly profitable commerce business with a total addressable market projected in the trillions of dollars,” Mr. Kohn continued, “We are actively selling into the Sexual Wellness consumer category, projected to be approximately $400 billion in size by 2024, where our recently launched intimacy products have rolled out to more than 10,000 stores at major US retailers in the United States. Combined with our owned & operated ecommerce Sexual Wellness initiatives, the category will contribute more than 40% of our revenue this year. In our Apparel and Beauty categories, our collaborations with high-end fashion brands including Missguided and PacSun are projected to achieve over $50M in retail sales across the US and UK this year, our leading men’s apparel lines in China expanded to nearly 2500 brick and mortar stores and almost 1000 digital stores, and our new men’s and women’s fragrance line recently launched in Europe. In Gaming, our casino-style digital gaming products with Scientific Games and Microgaming continue to see significant global growth. Our product strategy is informed by years of consumer data as we actively expand from a purely licensing model into owning and operating key high-growth product lines focused on driving profitability and consumer lifetime value. We are thrilled about the future of Playboy. Our foundation has been set to drive further growth and margin, and with the committed capital from this transaction and our more than $180M in NOLs, we will take advantage of the opportunity in front of us, building to our goal of $100M of adjusted EBITDA in 2025.”
https://www.businesswire.com/news/home/20201001005404/en/Playboy-to-Become-a-Public-Company
Also, according to their Form 4s, “Big” Dong Liu and “lil” Suying Liu just loaded up with shares last week. These guys are brothers and seem like the Chinese market connection. They are only 32 & 35 years old. I don’t even know what that means, but it's provocative.
https://www.secform4.com/insider-trading/1832415.htm
https://finance.yahoo.com/news/mountain-crest-acquisition-corp-ii-002600994.html
Y’all like that China money?
“Mr. Liu has been the Chief Financial Officer of Dongguan Zhishang Photoelectric Technology Co., Ltd., a regional designer, manufacturer and distributor of LED lights serving commercial customers throughout Southern China since November 2016, at which time he led a syndicate of investments into the firm. Mr. Liu has since overseen the financials of Dongguan Zhishang as well as provided strategic guidance to its board of directors, advising on operational efficiency and cash flow performance. From March 2010 to October 2016, Mr. Liu was the Head of Finance at Feidiao Electrical Group Co., Ltd., a leading Chinese manufacturer of electrical outlets headquartered in Shanghai and with businesses in the greater China region as well as Europe.”
Dr. Suying Liu, Chairman and Chief Executive Officer of Mountain Crest Acquisition Corp., commented, “Playboy is a unique and compelling investment opportunity, with one of the world’s largest and most recognized brands, its proven consumer affinity and spend, and its enormous future growth potential in its four product segments and new and existing geographic regions. I am thrilled to be partnering with Ben and his exceptional team to bring his vision to fruition.”
https://www.businesswire.com/news/home/20201001005404/en/Playboy-to-Become-a-Public-Company
These guys are good. They have a proven track record of success across multiple industries. Connections and money run deep with all of these guys. I don’t think they’re in the game to lose.
I was going to write a couple more paragraphs about why you should have a look at this but really the best thing you can do is read this SEC filing from a couple days ago. It explains the situation in far better detail. Specifically, look to page 137 and read through their strategy. Also, look at their ownership percentages and compensation plans including the stock options and their prices. The financials look great, revenue is up 90% Q3, and it looks like a bright future.
https://www.sec.gov/Archives/edgadata/1803914/000110465921005986/tm2034213-12_defm14a.htm#tSHCF
I’m hesitant to attach this because his position seems short term, but I’m going to with a warning because he does hit on some good points (two are below his link) and he’s got a sizable position in this thing (500k+ on margin, I think). I don’t know this guy but he did look at the same publicly available info and make roughly the same prediction, albeit without the in depth gambling or cannabis mention. You can also search reddit for ‘MCAC’ and very few relevant results come up and none of them even come close to really looking at this thing.
https://docs.google.com/document/d/1gOvAd6lebs452hFlWWbxVjQ3VMsjGBkbJeXRwDwIJfM/edit?usp=sharing
“Also, before you people start making claims that Playboy is a “boomer” company, STOP RIGHT THERE. This is not a good argument. Simply put. The only thing that matters is Playboy’s name recognition, not their archaic business model which doesn’t even exist anymore as they have completely repurposed their business.”
“Imagine not buying $MCAC at a 400M valuation lol. Streetwear department is worth 1B alone imo.”
Considering the ridiculous Chinese growth as a lifestyle brand, he’s not wrong.
Current Cultural Significance and Meme Value: A year ago I wouldn’t have included this section but the events from the last several weeks (even going back to tsla) have proven that a company’s ability to meme and/or gain social network popularity can have an effect. Tik-tok, Snapchat, Twitch, Reddit, Youtube, Facebook, Twitter. They all have Playboy stuff on them. Kids in middle and highschool know what Playboy is but will likely never see or touch one of the magazines in person. They’ll have a Playboy hoodie though. Crazy huh? A lot like GME, PLBY would hugely benefit from meme-value stock interest to drive engagement towards their new business model while also building strategic coffers. This interest may not directly and/or significantly move the stock price but can generate significant interest from larger players who will.
Bull Case: The year is 2025. Playboy is now the world leader pleasure brand. They began by offering Playboy licensed gaming products, including gambling products, direct to consumers through existing names. By 2022, demand has skyrocketed and Playboy has designed and released their own gambling platforms. In 2025, they are also a leading cannabis brand in the United States and Canada with proprietary strains and products geared towards sexual wellness. Cannabis was legalized in the US in 2023 when President Biden got glaucoma but had success with cannabis treatment. He personally pushes for cannabis legalization as he steps out of office after his first term. Playboy has also grown their brand in China and India to multi-billion per year markets. The stock goes up from 11ish to 100ish and everyone makes big gains buying somewhere along the way.
Bear Case: The United States does a complete 180 on marijuana and gambling. President Biden overdoses on marijuana in the Lincoln bedroom when his FDs go tits up and he loses a ton of money in his sports book app after the Fighting Blue Hens narrowly lose the National Championship to Bama. Playboy is unable to expand their cannabis and gambling brands but still does well with their worldwide lifestyle brand. They gain and lose some interest in China and India but the markets are too large to ignore them completely. The stock goes up from 11ish to 13ish and everyone makes 15-20% gains.
TL;DR: Successful technology/e-commerce investment firm took over Playboy to turn it into a porn, online gambling/gaming, sports book, cannabis company, worldwide lifestyle brand that promotes sexual wellness, vetern access, women-ownership, minority-ownership, and “pleasure for all”. Does a successful online team reinventing an antiquated physical copy giant sound familiar? No options yet, shares only for now. $11.38 per share at time of writing. My guess? $20 by the end of February. $50 by EOY. This is not financial advice. I am not qualified to give financial advice. I’m just sayin’ I would personally use a Playboy sports book app while smoking a Playboy strain specific joint and it would be cool if they did that. Do your own research. You’d probably want to start here:
WARNING - POTENTIALLY NSFW - SEXY MODELS AHEAD - no actual nudity though
https://s26.q4cdn.com/895475556/files/doc_presentations/Playboy-Craig-Hallum-Conference-Investor-Presentation-11_17_20-compressed.pdf
Or here:
https://www.mcacquisition.com/investor-relations/default.aspx
Jimmy Chill: “Get into any SPAC at $10 or $11 and you are going to make money.”
STL;DR: Buy MCAC. MCAC > PLBY couple weeks. Rocketship. Moon.
Position: 5000 shares. I will buy short, medium, and long-dated calls once available.
submitted by jeromeBDpowell to SPACs [link] [comments]

Win at Slot Osg777 Easily!

Slot OSG777 Players certainly knows what to do in slot machine games. They just have one great pattern laid out in front of them as they already know how the game goes. Knowing the pattern is the greatest advantage as that will surely lead you to win and hit the jackpot too. So try to learn the pattern, that way you could develop your strategy and increased the chance to win more.
There are many casino goers who have become great slot machine players through the years. Some of them have been successful with the online casinos and internet slot machines. Playing online is more like having fun and waiting for your chance to win big jackpots. Some have even won in online slot machines and became instant millionaires.
In this internet age, there is no problem playing slots. You do not need to go to Las Vegas. With only a computer and an internet connection, you could already start playing with slot machines. Playing is easier and faster in the internet. You do not need to wait for the drawres to get complete just like what happens in real life.
There are many benefits for those who would want to try their luck in slot machine games. One benefit is that you do not have to go anywhere. All you need is a computer and an internet connection. Of course, to start playing, you should have some cash in hand. Online casinos would usually offer free casino entries and bonuses for first time players.
For those who want to improve their winning rate in slot machines, the best way to do it is to practice. Try learning how to calculate the optimal times when to enter a spin. Another way to increase chances of hitting win limits is to play many slot machines in a single day. The more you play, the better you get at playing.
Lastly, to be sure that you will succeed in your attempt to win big in online slot machines, play as if you are gambling and not as if you are playing for real. Do not think that you are going to win every time. There are always winners and losers in casinos. Just do your best every time. This way, you will have a good experience and gain more knowledge about online slot machines.
Now that you know how to win in slot machine games, you can choose from the slot machines that are located in your local casino. You can try slot machines Jumper or Blue Cat, which are two of the most popular slot games today. If you do not have cash for these slot machines, then you can just play slots without cash. But it is always advisable to have at least some money in your pocket so that you can have some choices for the slot machines that you can play with.
Before you choose your favorite slot machine, make sure to read some slot machine strategies and guides. These guides can really help you choose the best machines that you can play with. Online slot machines can be very tricky sometimes. It is important that you learn the strategies and tactics that you can apply when you play. This will increase your chances of winning.
submitted by wavoca to SlotOsg777 [link] [comments]

[BB] Big Brother: House of Temptation - Season 23

The 23rd season of the Big Brother: House of Temptation series is here!
This season on BBHOT, 16 brand-new and unique strangers entered the game looking to either win the money, make a name for themselves, or get some publicity. Using the BB21 template, this season was full of twists and turns that rocked the player's games. What will go down in the BBHOT books, find out now!
Also, I apologize to all the supporters of this series. I have been very busy with school and a lot of assignments and other things, so my free time is much more limited. I hope you understand and I'll pick up the pace moving forward if I can! My apologies and thank you for making this series so great!
View the season down below and give your thoughts!
----------------------------------------------------------------------------------------------------------------------------------------------
View the season here - SEASON 23 LINK
View this seasons voting chart - S23 VOTING CHART
------------------------------------------------------------------------------------------------------------------------------------------------
THE CAST:
Michael Hale, 37, Secondary Teacher - u/Nahuelfire39
Alexa Station, 20, YouTuber - u/IAmWolfNinja
Michael Krumptone, 47, Band Director - u/swoldow
Sonia McDevitt, 18, Bartender - u/ParisGoldC
Mara D'Antonio, 34, Life Coach - u/ParisGoldC
Malcolm "Mac" Everett, 27, Basketball Coach - u/SilverOwl24
Jessa Blanchard, 29, Beauty Salon Owner - u/SilverOwl24
Douglas Chance, 29, ER Nurse - u/TDSwaggyBoy
Karl Pearson, 42, Gardener - u/TDSwaggyBoy
Georgia "Gigi" Seedrow, 21, Unemployed - u/AngolanDesert
Belinda "Bertha" Matthews, 43, Lunch Lady - u/AngolanDesert
Brett Herman, 28, Professional Poker Player - u/Twig7665
Giovanni "Dr. Moreno" Moreno, 52, Doctor - u/Twig7665
Leonardo Khan, 34, History Teacher - u/Malpa15
Sonja Bush, 22, Gymnast - u/Malpa15
Justin Tyung, 26, Bartender - u/asiansurvivorfan
------------------------------------------------------------------------------------------------------------------------------------------------
OVERVIEW AND THOUGHTS OF THE GAME AND HOUSEGUESTS (Obvious spoilers!)
Opening: 16 brand-new houseguests enter the house of temptation for our 23rd season! This season is not like others, there are an extreme amount of twists ready to shake up this game! The banishment and opening eviction are the first.
Camp Director Twist: Evicted: Justine | In this brand-new twist, Douglas, Dr. Moreno, and Michael plead to be the camp director. By a close vote, this power goes to Michael! He chooses to banish Michael H., Justine, Mac, and Sonja. Michael H, then Mac, then Sonja reenter the house. Justine is the first evictee of the season. This is so sad! She may get the chance to come back in! ;)
Week 1: Evicted: Mac | After the opening eviction, Michael H. is the new HOH after being banished! He targets Brett and Mac in his nominations, but Brett pulls out the first veto! This forces Michael to put someone up, and he nominates Gigi. The house votes out Mac, but Justine returns and the camp comeback twist is in play! Michael K. has been dominating with power, and now has the nightmare power. He's definitely a big threat.
Week 2: Evicted: Douglas | Wow! This was a great and intriguing week. Leo becomes the new HOH! He nominates the 2 players in the medical field, Dr. Moreno and Douglas. Dr. Moreno's veto pick Gigi wins, and he is saved! This causes Leo to make a big move by backdooring Brett. This is where the strategy comes into play. Brett makes a 6-person alliance and secures 4 out of their 5 votes to stay. He also gets Bertha's vote, which sends Douglas out and keeps Brett in for a blindside. This was a huge move and this could really change the season! I'm super sad Douglas left so soon though.
Week 3: Evicted: Bertha | Michael is the new HOH, and puts up Alexa and Sonja. When players are picked, Brett activates his power. However, the same 3 houseguests are picked again! This is so funny and the odds of it happening are so low. This is definitely a memorable moment! Sonja saves herself by winning the veto! Michael K puts up Bertha, leaving the final 2 duo on the block. The house almost unanimously decides that Bertha should be evicted. After being eliminated on day 1, Justine returns to the game like nothing happened! I can't wait to see how she plays.
Week 4: Evicted: Leo | Alexa wins the HOH! Her HOH was not the best, as she had to nominate 5 people. She first tries to put up Sonja and Michael K, but Michael activates his power, forcing her to then nominate Gigi and Leo. Gigi picks Sonja to play, and Sonja wins the POV. Alexa puts up Brett. In a tie, she evicts Leo. This was not the best move, because the alliance now has the potential to take the full majority. Good move on Michael's part, he's been a big threat in this pre-jury phase.
Week 5: Evicted: Michael K | Sonja is able to clutch all of the power for the week! This allows her to be able to take a big threat, Michael, out. She puts Alexa up as a pawn and is able to lock the nominations and unanimously send him home. Michael K really had a big impact on the first part of the game. This leaves room for some people to step up and do the same.
Week 6: Evicted: Justine | Sonia wins the HOH, and misses on a move. She nominates the duo of Gigi and Dr. Moreno, and Gigi saves herself. This allows Sonia to potentially nominate someone big, but she nominates Justine and she goes home obviously. This season has such great potential and the fact that an alliance is running it right now annoys me. And now Justine, someone who wasn't a big threat at all, is the first in the jury.
Week 7: Evicted: Michael H. | Another outsider heads to the jury this week, as Brett becomes the new HOH. In the field trip twist, Karl stays safe while Gigi goes on the block. There was no way she would've gone home anyway, and Sonja ends up saving her. This leaves Michael to be the next evicted player. I hope there can be a power shift next week to switch up the season.
Week 8: Evicted: Sonia | Gigi takes all the power for the week, and gets Sonia evicted. This was a predictable week, as Sonia is probably the biggest threat out of the outsiders left. Gigi and Sonja are doing great with comps, but I'd like to see some new things happen. Hopefully, Jessa can win herself a comp since her power wasn't used.
Week 9: Evicted: Jessa | She was one of my favorites going into the season, so I'm really bummed she didn't pull through as an underdog. Brett wins HOH in another predictable scenario. Jessa wins the prankster and puts up her other outsider, Alexa. This is a terrible move. She could've at least tried to put someone in the alliance up. Brett, Gigi, and Sonja are steamrolling through the game right now.
Week 10: Evicted: Brett | Karl wins his first comp with the HOH, and goes after Brett instead of trying to get Alexa out. Sonja wins yet another veto and locks the nominations. The vote ties and Karl gets Brett out. This is definitely a big move for his game and sets himself up nicely for the double eviction.
Week 10 Double Eviction: Evicted: Dr. Moreno | Dr. Moreno is next out the door after Gigi wins the HOH. I was expecting another person in the alliance to go, but the fact that Gigi got Moreno out after being so close to him the whole game was crazy! Sonja wins the veto (again) and Dr. Moreno is blindsided in a 2-1 vote. Sonja has now won 7 vetoes, which is the record for this series! She's not one of my favorites on the cast, but these comp wins are crazy and I have to give her credit! Sonja and Gigi have won every POV this season except for one.
Week 11: Evicted: Mara | This really surprised me! I thought Mara and Karl were a tight duo. I think he really wanted Sonja to leave, but she won her 8th POV and got to the final 4. I'm sad that Mara is out because of her backstory, but all of the final 4 have worked hard to be there. Competitions will probably decide who gets to the end and wins.
Week 12: Evicted: Alexa | Sonja wins her 10th competition, and keeps her closest ally safe. Gigi then wins the veto, and make a fake alliance with Alexa before evicting her. I feel like that was unnecessary, but that's just who Gigi is. I like Karl the most out of this final 3, but Sonja really deserves to win. Alexa was a really cool personality to have on this season and I'm surprised she made it so far.
Final 3: Evicted: Karl | This is no surprise. I knew this final HOH was going to Sonja, and Karl having a fight with her just sealed his fate even more. Sonja also forms a random alliance with Karl before evicting him, which is really not necessary. They just love to manipulate. Sonjia 100% deserves to win this season. She has the most competitions wins out of any houseguest in BBHOT history, even though the game is not all about comps.
Finale:
Runner-Up: Sonja | I swear this happens every time someone should win over the other. The jury was very bitter and she only received 3 votes. Sonja won almost every veto this season along with Gigi, and I really think she should have won. Gigi did make more moves, though. Her comp win record will take a lot to be beaten! I wasn't expecting that to happen this season!
Winner: Gigi | Gigi was one of my least favorite on the cast. Seeing everyone's backstories compared to her's made me not like her as much and that she didn't deserve to win. She did play this game well, and she really used her manipulation skills to the best. Her and Sonja were one of the strongest duos to play and even though it may have been boring, watching them dominate the season was very cool as well.
Fan Favorite: Mara | Yay! She didn't have a big impact on the game, but her backstory was very wholesome and she really deserves this!
Possible for an all-star or returnee season: Sonja, Karl, Mara, Brett, Jessa, Justine, Alexa
Notable Stats!
Most Wins: Sonja, 11 wins (#1 record)
Most Times Nominated: Alexa, 6 nominations
Most Votes Against: Brett, 13 votes
Times Veto Was Used: 7 times
Final Thoughts: I really loved this cast! I was super excited to see them all play and was hoping someone deserving would win the money. The move that Brett made to save himself during Week 2 was amazing, but that alliance kind of ruined the season. I wanted to see power shifts and big moves, but it was repetitive. There were still some great moments though, like Brett using his power and getting the same 3 players, and Sonja breaking the comps record. It wasn't a bad season, but it could've gone better! I hope to see some of these players back under better scenarios.
------------------------------------------------------------------------------------------------------------------------------------------------
PAST SEASONS:
Season 1
Season 2
Season 3
Season 4
Season 5
Season 6
Season 7: All-Stars
Season 8
Season 9
Season 10: Newbies vs. Veterans
Season 11
Season 12: Couples
Season 13
Season 14
Season 15: Coaches
Season 16
Season 17
Season 18: Generations
Season 19
Season 20: Strength vs. Skill
Season 21: All-Stars 2
Season 22
Season 23
------------------------------------------------------------------------------------------------------------------------------------------------
Season 24 is coming! This will be an all-newbie season! Season 25 will not be all newbies ;)
Leave thoughts and suggestions down below!
~Brought to you by u/PJCGames~
submitted by PJCGames to BrantSteele [link] [comments]

IDEAS FOR GTA 6 (VI) (STORY/MAP/FEATURES...) NON OFFICIAL ! ! !

Hello guys, I am writing my whishlists about GTA 6, I lost my hope for GTA 6 while Rockstar don't answer us about it, if anybody wants GTA 6 or don't, stop writing GTA 6 in Rockstar games Social Media Posts, just be silent to GTA 6 be exist soon, because we tried everything so why we don't do that at least, this words for Rockstar Games Community and haters, and this post is only a idea for GTA 6 not a leak.

1- Features:
- 3 Playable Protagonist
- For the First Time in the Series there is a Female Protagonist
- Return Characters From GTA 4 and GTA 5 (HD GTA) and Some Protagonist Appear and Mentioned
- Multiple Cities and States
- Huge Map
- More Enjoyable Minigames (Shopping, Trading, Smuggling, Kidnapping, Racing, etc...)
- The Graphics is Better than RDR 2 Graphics
- The Physics are the same as Max Payne 3 and RDR 2
- More Wilderness
-More Animals to add
- Alot of Small Towns in The Map
- 2 Limited Places: Las Vegas (Las Ventures) , Mexico City (Capitalo)

2- States:
- Florida (Florida)
- New York (Liberty)
- New Jersey (Alderney)
- Pennsylvania / Michigan / Illinois (???)
- Georgia / Alabama / Mississippi / Louisiana (Lemoyne)
3- Cities:
- Miami (Vice City)
- Tampa (Cottonmouth)
- Orlando (???)
- Jacksonville (???)
- Atlanta (???)
- New Orleans (Saint Denis)
- Washington D.C (Capital City)
- Chicago / Detroit / Philadelphia (Carcer City)
- Atlantic City (???)
- Jersey City / Newark (Alderney City)
- New York City (Liberty City)
- Albany (???)
- Buffalo (???)

4- Protagonist:
- Marcus Jackson: he is 26 years old, Street Gang Member, Lives in Carcer City, he is African American man
- Walton Parker: he is 45 years old, Retired Drug Dealer, Lives in Vice City, he is a Widower with one 9 years old kid, he is American
- Kate Williamson: she is 23 years old, Hacker and Smart Thief, Lives in Liberty City, She is American

5- Story:
(The game is About Mafias Family's and Drug Lords) ( The Game isn't Dark Like GTA 4 and Bright Like GTA 5 its in the Middle)
- In the Prologue the game will start in (1999) Las Ventures, a Young man Called (Walton Parker) and he is 22 years old, he doing some sort of drug dealing with a big Russian Mafia Boss somewhere in Caligula Hall Casino, then the deal not going fine, then it will start a big shooting ,then you need to run away from the casino, when you get out there is someone who was waiting for Walton, and he is the brother of the Mafia Boss, a sniper shot got in his face, that was Walton's Friend (Stanley) Protecting him, then Stanley Takes Walton To the Airport, Fly To Vice City.
After 24 years Later (2023) you will start playing with Kate, Doing hers Routine, After that She entered a Jewelry Store, stealing alot amount of jewelry with a Smart way, without someone Caught her, she out the store and stole a super car smartly, runs to hers house and hack the camera's the store then she finished doing that and see the view of the city.
Taking us to Carcer City with Marcus, rolling with his gang members suddenly heard some guns shot, they go to find out, only some other gangs start gun war, starting a gun fight till finish, Marcus house is the only stolen house from the other, he takes his friend Chris to the market to buy, suddenly in the middle of trip the car is low fuel, then you need to go to the gas station to gas it up, after that they reached to the market and buy some resources and back to home, then here starts the open world.
After Completing Some Missions there is a Mission that Marcus needs to have a deal to get some drugs from the Big Mafias in the City, he go there and make the deal, telling him there is a drug dealer you need to go and he lives in Vice City, Marcus go with 2 Mafia Members and fly to Vice City.
In a Park of Vice City there is Middle Aged Guy sitting with his son ,preparing to going to School ,he takes his kid to School, After that there is a Call From Stanley telling him to go with the Ex - Mafia Leader of Vice City he Go there, and takes the drugs because there is deal needs to happen like the final mission for him to get out the Mafia, he takes the Drugs and go with 4 Mafia members, they Making the deal in a Industrial place in Vice City, Suddenly there is a Ambush from a Mexican Gang some of the members dies, Marcus and 2 of the Members runs away, and Walton in his alone Fight with the enemies, he finished then he want to grab the money and the Drugs but he Saw a Bomb there is Activated then he Can't Do anything only to Run, he get out the place with Big Explode there, he runs away without the Money and The Drugs.
Now the Both of them in Big Trouble and the game going to combine the Problems with them to help each other, with kate to be Featured and Help them.

- I Hope Everyone Enjoys the Ideas That I am Sharing, and Remember Guys this is a ideas for GTA 6 and not Official, Maybe Some of the things that I mentioned maybe Appeared In GTA 6 So Don't get Your Hopes high Because Maybe Some them Happend.
submitted by h_2k_gaming to GTA [link] [comments]

The Ultimate Quarantine Double Feature List

Some of these I have gathered here from reddit and other web sources, some are of my own liking. Please, add your own, and include a brief description of why you've paired them together!
​
Hope that's enough to keep you all busy while the world ends!
submitted by DrinkSmokeJerk to movies [link] [comments]

Interview with playing card manipulator and magician Jeff McBride

Interview with playing card manipulator and magician Jeff McBride
WHO IS JEFF MCBRIDE?
Chances are you are reading this article because you already have some interest in playing cards. So maybe you've already heard of the name Jeff McBride. If you have, you'll already be familiar with his credentials, so you'll be itching to get straight the good stuff and read what he's got to say, because you know it's going to be worth reading.
But if you haven't heard of Jeff McBride before, let me tell you why this interview is a must-read: ● Are you into card magic? Jeff has been doing card magic his whole life, and is one of the very best in the world at card manipulation and sleight of hand. He has also been running his famous Magic & Mystery School for over 30 years. ● Are you into cardistry? Jeff's instructional Art of Card Manipulation videos were some of the foundational materials that shaped fathers of the cardistry movement like Dan and Dave Buck. Card manipulation is his speciality, and if there's anyone that we can learn a thing or two about card handling from, it's him. ● Are you into card collecting? Jeff's entire career has been built with a deck of cards in his hands, and he also collects some playing card memorabilia himself.
So if you are a playing card enthusiast in any way, this is a wonderful opportunity to learn from one of the greatest living card men. We were delighted when Jeff agreed to do this interview with us, and couldn't wait to hear some of his thoughts about various topics relating to his own career with playing cards. We even got opportunity to visit him at his own place, and take some photos of his memorabilia and more, which we have permission to show our readers for the first time! But first let's share some of his credentials, so that we can appreciate what he has to say in the context of his own accomplishments and achievements.

https://preview.redd.it/98b4v7a3n8751.jpg?width=500&format=pjpg&auto=webp&s=4a8188ce59843ea29e4820f458cbd3f5c094fa04
Jeff McBride the Performer
Jeff McBride has had a love for magic that goes back to his childhood in New York's Catskill mountains, where he grew up. As a young boy he stumbled across The Golden Book of Magic in a library, which quickly became his first magic Bible. He performed gigs locally, did street performances, and eventually moved to Las Vegas, where he successfully built a career in magic, and performs his award-winning stage magic and runs a magic school.
His performance style is highly praised for its unique blend of traditional magic with a form of Japanese theater called kabuki. Drawing on an unusual mix of skills that includes martial arts, philosophy, and more, Jeff's stage act combines an unorthodox blend of sleight of hand with masks and mime, to create a unique show like no other. Besides his "home" stage in Las Vegas, he's performed on stages and in theaters around the world, including touring with The Illusionists. A Jeff McBride show never fails to showcase his dynamic, innovative, and creative personality, from someone who has proven himself over time to be a master entertainer, showman, and sleight-of-hand artist.
Jeff McBride's list of awards is too lengthy to cover all of them. But to mention just a few, he's received recognition from exclusive and respected organizations, including "Magician of the Year" by The Magic Castle's The Academy of Magic Arts and "Magician of the Year" by the Society of American Magicians. In 2018 the International F?d?ration Internationale des Societes Magiques (FISM) gave him their "Theory & Philosophy Special Award", in tribute for his lifetime contribution to magic from a viewpoint that is analytical and academic. This illustrious award has previously been given only to Tommy Wonder, Juan Tamariz, Eugene Burger, and Roberto Giobbi. Most recently in January 2020 he was inducted into the prestigious Hall of Fame by the Society of American Magicians. He is part of a very small group of living magicians that are part of this exclusive club, which includes David Copperfield and Siegfried and Roy. He's even the holder of three world records - don't worry, we'll be sure to ask him about that in our interview!
And of course he has appeared on television many times, already back in 1995 as part of the "World's Greatest Magic, and more recently on shows like Masters of Illusion, Criss Angel's Mindfreak, and Penn & Teller's Fool Us. But he's not just "another magician", as his selection as a judge for the 2008 reality celebrity-magic show Celebradabra confirms. Already more than ten years ago filmmakers produced a documentary about him, entitled Jeff McBride: A Magickal Life. This has been highly praised by magicians and viewers for how it shows his journey from a boy magician to a headline act in Las Vegas, and also his personal spiritual journey and development from a brash young man into a mature and caring magician who is keen to pass on the art of magic to the next generation. He really is one of the best.
Jeff McBride the Teacher
While the first part of his career was all about performing in his inimitable style, as the years have passed Jeff McBride has more and more mellowed into a highly respected teacher, with a keen interest in sharing his wisdom with others, and helping young magicians develop their skills in magic. Besides many written works, he's produced best-selling and highly influential instructional videos on the art of card manipulation, and on stage magic. His current passion is to serve as a sage that helps other magicians make their dreams as performers come true.
Perhaps his crowning achievement and lasting legacy is the McBride Magic & Mystery School, which he established in 1991. This is a world-renowned training ground for stage magic, and is generally regarded as the very best and most prestigious institution in the world for receiving magic instruction. There's simply no better place for aspiring magicians to go, in order to take seminars, classes, and workshops, to help raise their magic to a higher level, and to learn the true secrets of the craft.
Highly respected magician and lecturer Eugene Burger (pictured below with Jeff McBride) served as Dean of this school until his sad passing in 2017. It was from him that Jeff learned the importance of burning one end of your own candle in order to light someone else's candle. Many leading magicians have served on the faculty or as guest instructors, including big names like Lance Burton, Johnny Thompson, and Max Maven.
Jeff McBride is a wonderful entertainer himself, but his current passion is to be a mentor to others, and he will leave a lasting stamp in the lives of many magicians of the future. But now it's time for us to sit at his feet, and learn a thing or two from his life, and about his experiences with playing cards in particular.

https://preview.redd.it/h2fe9512n8751.jpg?width=500&format=pjpg&auto=webp&s=02912d8dd6f9a84c51b79e2854b3dd31ab8baa5d
THE INTERVIEW
GENERAL BACKGROUND
For those who don't know anything about you, what can you tell us about yourself and your background?
I started my career with a pack of playing cards. Now I headline Las Vegas shows, and theaters and festivals all over the world. I also run a very successful magic school in Las Vegas, and I teach online.
I am one of the first magic teachers to create a video series, and my breakthrough videos on card manipulation taught the world how to perform flourishes and card manipulation, which happened to grow into a new cardistry movement. I was fortunate enough to train with great old-school masters and I put out The Art of Card Manipulation which caught on in Asia. The material contained within those DVDs - they were VHS videos at that time - did not need words to understand how to perform the magic, so they had international appeal. Many people like An Ha Lim and leading Asian manipulators found these, and my videos were their original training tools.
What would be some of the highlights in your career in magic?
Performing at Radio City Music Hall, the largest theater in the world with no screen support, no image magnification, and performing my card manipulation routine. The only other person that had that experience was Cardini. That was one of the highlights.
And of course, being inducted into the Society of American Magicians Hall of Fame. Also winning the FISM Special Award for Theory and Philosophy was a highlight. That's an award I share with Tommy Wonder, Juan Tamariz, and Eugene Burger.
How would you describe the style of the amazing act that you are known for?
I call it "sorcerer" style, which is very fiery and dynamic. There are many types of card routines, and mine is very explosive and dynamic. In fact during my touring seasons with the hit show The Illusionists, the closing number of the show was my card routine, just before the snow storm sequence. So my card routine can fill a giant theater. At that time of The Illusionists we were working a 7,000 seat theater. So my motto was "pack small, play big."
What were your major influences for this style of performance?
My influences came from many directions. I realized early on that performing standard magic was not a path to success. It was a path to working weddings, bar mitzvahs and birthday parties. In order to break out, I had to become a much more dynamic performer and I added other skillsets I had studied, like classic pantomime theater, which I'd studied at the American Mime Theater. I combined martial arts and my passion for masks and quick change, and dance. And it was this fusion of all of these different theatrical elements that made a huge difference. It was much more than magic, it was a total theatrical experience.
Where can people go to see you perform today?
I teach magic on a platform called MagicFlix. There's performances and tutorials. It's the world's leading streaming platform for magic. So you can immediately see me there. If you want to trial it, all you have to do is go to MagicFlix's website, enter your information, and put in the code MCBRIDE, and you can get 30 days for free. You can see not only myself, but the great masters of magic, and some of the great card magicians in history, as well as learn my card manipulation sequences.
Also if you want to see my live shows, I perform in Las Vegas at Wonderground, which is the longest running independent variety magic show in the history of Las Vegas. It is not attached to a casino, so we can do some pretty wild stuff! That's been running 11 years, and has hosted more variety entertainers on its stage than any other stage in Las Vegas.
What should we know about the McBride Magic & Mystery School, which has now been running for around 30 years?
It's now over 30 years. The McBride Magic and Mystery School came out of a great desire to study with masters. The challenge I see these days is that most people are learning magic from their peers, from people in their own age group. And not necessarily looking up the ladder at masters that have achieved great amounts of success.
So what I did 30 years ago, is I decided to host a retreat for masters to come and teach hungry students, mostly professionals, that were willing to empty their cup and fill up on wisdom and on the experience of great masters. And over the years we've had Eugene Burger, Johnny Thompson, Max Maven and many, many other masters come to the school to help our students understand the path to mastery. So not just learning from your pals online or at magic class, but really top-down training from experts in the field.
What are some of your interests outside of magic?
I spend a lot of time going to other conferences learning more skills on how to facilitate life-transforming experiences. So I spend a lot of time still studying how to teach more effectively, both in person and online.

https://preview.redd.it/cialrv70n8751.jpg?width=500&format=pjpg&auto=webp&s=fddf909118882731a58313d48dd2353b6894b09e
PLAYING CARDS & CARD MANIPULATION
You have set several Guinness World Records. What can you tell us about these?
I have three Guinness World Records, two of them for coin rolling, and one of them for card spinning. My Guinness World Record certificate states that I was able to "single handedly spin or scale a record of 106 playing cards within 60 seconds." That was set in 2004 for speed, for card throwing.
You are known for your skill in card manipulation. How would you distinguish magic from cardistry?
When they're fused together, they're indistinguishable, because of the flow state. Here are some flourishes, here are some card tricks - I think it can be seamlessly blended together. When I watch young cardists out there, I'm just amazed by the things that I see them doing these days. I'm totally delighted, and it's magical for me. Magicians that call cardistry "juggling" are just not getting what it's about. It's about entering a flow state, mastering these series of moves, and then pushing the envelope, until you have many of these different flourishes that you can string together seamlessly. That's the elegance of it.
What is one piece of work you have released that you'd like to be remembered by, or which might be of interest to the playing card enthusiast?
Anybody that watches Jeff McBride The Art of Card Manipulation will see how I researched all of the old school material and the stuff that I'd learned in my generation, and put it all together in one place. Those are the videos that the Buck twins - Dave and Dan - saw. Many of the people that first started card manipulation and cardistry saw me on those World's Greatest Magic specials back in the '90s that were filmed at Caesar's Palace. This was one of the first modern versions of card manipulation on TV.
So I think my series on The Art of Card Manipulation imprinted a lot of young magicians, young card handlers, and then the cardistry movement. I was not singularly responsible for that, but The Art of Card Manipulation was definitely essential fuel for it, because it was the most comprehensive card manipulation series ever put out.

https://preview.redd.it/5ash99izm8751.jpg?width=500&format=pjpg&auto=webp&s=52c31807a991f4e9e1243fa288d3e9453c0265e3
What advice would you give to a young person just starting to learn card magic or card manipulation?
Learn from your pals, but study in person with a great master. It will shave years off your learning curve.
Do you have any thoughts about the current boom in cardistry, and how this has become immensely popular in recent years?
The deck of cards is a great equalizer, isn't it? Here you have 52 objects, and now all you have to do is add your creativity and countless hours of practice and commitment to perfection. It's not like you can buy it. Acquiring the next magic illusion is quite different than acquiring the next impossible flourish with cards. You just can't do it, it has to come from the heart and soul. That's why I think cardistry became such a phenomenon. It doesn't have any language barriers, cultural barriers, or status barriers. All that separates one from being average or great is the commitment to perfection, artistry, and beauty.
What brand/type playing cards did you first use when you started magic and card manipulation?
I used every card I could get my hands on. There were bridge-size decks for card fanning that would have four different colors or four different patterns, so you could get the different color fans out of them. Really good fanning decks are sorely lacking today; I very rarely see any of these new decks being good fanning decks. But I would collect every thin card I could possibly find at that time. Very few people at that time were making flesh colored cards. Sometimes you had to strip cards down, and then paint them flesh colored, and use lots of powder to make them fan again.
Early on I used Crusaders, because in my teens that's what Jeff Sheridan was using, so I used Crusaders that you could get at Woolworth's. Bee cards are okay, but when they reach a certain age they just crack. A lot of the `old school' used and swore by the old Denver Plaids and the old Steamboats. So when I was in my tens and early teens (11-15 years old), there was a lot of Steamboats, and in my later teens I used Crusaders.
What brand/type playing cards do you mostly use today?
I switched over to my own brand, when I had my own cards printed by Phoenix (my cards are available on my site here). Phoenix really pays attention to their cutting and I'm very fond of Phoenix brand cards published by Christian Schenk from Card-Shark.
What do you think are the essential qualities of a good deck of playing cards?
The ability to fan them out of the pack, and their ability to faro shuffle. Those are the two prime ingredients. That they don't need fanning powder. That they're not too slippery, so you don't have to work with them too long to get the finish off, and that they faro well. I'm mostly a stage performer, and I do close up as well. I love some of the decks that you have, with the very whimsical face designs. But for me it's the way the cards handle more than the way they look.
Has the quality of playing cards has improved over the years?
Oh, absolutely. Absolutely the quality has improved over the years. The finishes these days and the deck designs are just incredible.

https://preview.redd.it/id4atnfzm8751.jpg?width=500&format=pjpg&auto=webp&s=cf896d04ba78224e254e20a37041bbbc1b589d74
What are your thoughts on the explosion of custom playing cards that we are seeing today?
For me personally, I don't see enough nice fanning decks. I would collect them, but they're not out there.
I think the next step for card collectors is: how do you store and display them? The serious person will start to make floor to ceiling displays for walls of cards with a giant ladder, like a library so you can have these decks on display. I've seen some people have little wall panels that will hold 20 decks or so, but how about something like a turning rack, like the racks for displaying CDs or a turning poster rack? If somebody could come up with some sort of system.
And now we have some place to display them and take them out, then the great question is: do I take them out of the box, or are they just sealed? Or do I always have to buy two decks - one to play with, one to keep sealed? I see people doing both.
However I have yet to see a really beautiful card collection display that goes beyond `decks in a drawer', or `decks on a wall', or `decks on a tabletop'. If you consider these cards art (and they are - the back designs and the front designs are art), how do you display this art? How do you put it in a frame, and how do you appreciate it? Do you put it in a shoebox and say "Here's my card collection"? Do you have it in a little wall display of 20 decks and say "Here are my 20 decks"?
What impact has crowdfunding like Kickstarter had on the custom playing card industry and collecting?
People feel part of the creation, and feel like they can be patrons of the art. It's like: "Oh, I can be part of this, I can be part of this creative process, I can be a co-collaborator." So that's a good thing that I'll say about it. People support what they help create, and people feel like they're helping create art. I think we need more people that are patrons of the arts. And playing cards is a very good way to share your wealth, and support other people's creative enterprises.
Do you recommend performing magicians get their own branded custom deck of playing cards?
Absolutely. But it depends on what impression you want to make. Some people like to use regular cards because they look very normal. I use my own cards because they're very special, and they have my name on them. If somebody looks at my cards, they'll say, "Wow, Jeff has his own brand of playing cards, he must be very good." You can drive a car, but you can design and manufacture your own car. Who do you deem more magical? Probably the person that's designed their own car.
And when I throw my cards into the audience, it's not the end of my show. It's the beginning of an adventure, because on the back the card it says: "Every card has a special meaning. To discover this card's secret, you have to go to my website." So now they have to go on this mysterious quest to find out the meaning of their card. It's a tarot information site. And when they get to my website after they catch one of my special cards, now they have an opportunity to pick an email address of a friend, and throw that card around the world to them. So I'm continuing the tradition that got me into magic; I'm throwing a card out and saying, "Here, pick this card." And they pick up that card in the audience, and hopefully it will take them on a magical adventure for the rest of their lives.
How many decks or cards have I gone through throughout the years? Tens of thousands. I go through at least two decks a show, for tens of thousands of shows.
Do you personally collect playing cards?
I'm not manic about it, but I collect good fanning decks. If a particular design of a more standard deck hits my radar, I'll pick it up. I like some of your decks, they're very beautiful.
Sometimes it's the box - it makes a statement. Sometimes the card box is the tuxedo for the cards. So the card box in my opinion has a lot to do with matching the performer's style and creating an aesthetic for the magical performance.
And it's even how you take the cards out of the box. If you read Roberto Giobbi's books, he's got very special ideas on how to remove the cards from the box, and how the box is put away. The Dean of the Mystery School teaches what he feels is the proper way to present a pack of cards out of your pocket, remove it from the deck gracefully, and place the box away. There are more refined ways to present a deck of cards to people than just tossing a box of cards on the table.
A deck of cards is a wonderful, mysterious, enchanting object. Fortunes are won and lost, and lives have come and gone on the turn of a single playing card. I live in Las Vegas, which is a town that was built on playing cards, divination systems, dice, and spinning wheels of fortune. Cards have an incredibly deep history and connection to mystery, and they're inherently very mysterious. So it's no wonder how people are attracted to their many different manifestations these days, whether it's a special box, or a back design, or a limited edition.

https://preview.redd.it/yzazn0cxm8751.jpg?width=500&format=pjpg&auto=webp&s=7c20a6255b342c2c0353eb4deea7ea8789891e63
Do you use playing cards for anything besides card magic and card manipulation?
I give very extensive workshops on the history of Tarot. We have an extraordinary collection of Tarot decks here, and also Tarot books. We also collected the greatest Tarot teachers from around the world to come and teach every year at the Las Vegas Tarot Summit.
Is there anything else you'd like to share?
I did an entire performance based on two cards. I did an off-Broadway show called Mask of the Mystic, and it was about two playing cards: the Magician card and the Fool card of the Tarot. I had originally designed an entire show around the Major Arcana of the Tarot cards back in the '80s, with a performance piece for each and every card. But the show was so dense with symbolism and meaning and complex, that I decided to keep it to just the first two cards. I played the Magician card, and a juggler named Michael Marlon played the Fool card, the innocent. There was a great dynamic between a trickster and an all too serious mage wizard character, and it was about the relationship between being blissfully ignorant, and being overly-fixated on the symbolism and meaning of magic.
That really sums up the experience with playing cards. Playing cards can be used for gambling. They can be used as a pastime to pass the time and play solitaire. They can be used for card magic. They can be used for cardistry. And for me, a deck of playing cards is a magic carpet that has taken me all over the world and has introduced me to incredible experiences, taken me to incredible places, and introduced me to all of the people I love most dearly in life.
So whether you're a fool just beginning your journey through the playing card story, or if you're at the end of your story as a wizard counting down your days, remember that there is a deck of playing cards - and perhaps a single playing card - that can change a person's life. So next time a person says "Pick a card," remember that this moment can change a life forever.

https://preview.redd.it/ge0tfpkum8751.jpg?width=500&format=pjpg&auto=webp&s=5c23006649f1ff66ac5d9c62f4aeaf161907c30b
CONCLUSION
It takes a lot for the Society of American Magicians to vote you into their Hall of Fame, especially when you're still active performing and teaching. Jeff McBride is one of the few in the world who can lay claim to being part of that select group.
Jeff is first and foremost a performer with a love for entertaining people, and the unique combination of elements that helps make his stage act stand out from other performers will always be a memorable trademark style that people associate with his name. But perhaps his lasting legacy will be the new role he has taken on as a sage and mentor to others. His Magic & Mystery School has been instrumental in producing new magicians who will continue to entertain us in years to come.
With this interview we've had a wonderful opportunity to have a glimpse of his thinking and learn about some of his experiences. Thank you Mr McBride for all that you've given to magic! May this inspire all of us to turn that pack of playing cards in our hands as a tool to develop our own skills, and to share our love for the arts with those around us!
Where to learn more? Check out Jeff McBride's resources here: - McBride Magic: Official site, promo video - Performance videos: Fool Us (2017), Masters of Illusion (2009), Masters of Illusion (2017) - Card manipulation: "Shaman Cards" performance, "King of Cards" performance - Magic & Mystery School: Official site, shop, Facebook - Social media: Facebook, Twitter, Instagram, Youtube - Teaching resources: MagicFlix (code: MCBRIDE), Art of Card Manipulation DVDs, Essential Card Manipulation video

https://preview.redd.it/nuur4m2um8751.jpg?width=500&format=pjpg&auto=webp&s=6c641d3e357a95331a9f1b8b7a9d7ef7f0038302
Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to playingcards [link] [comments]

Interview with card manipulator Jeff McBride

Interview with card manipulator Jeff McBride
WHO IS JEFF MCBRIDE?
Chances are you are reading this article because you already have some interest in playing cards. So maybe you've already heard of the name Jeff McBride. If you have, you'll already be familiar with his credentials, so you'll be itching to get straight the good stuff and read what he's got to say, because you know it's going to be worth reading.
But if you haven't heard of Jeff McBride before, let me tell you why this interview is a must-read: ● Are you into card magic? Jeff has been doing card magic his whole life, and is one of the very best in the world at card manipulation and sleight of hand. He has also been running his famous Magic & Mystery School for over 30 years. ● Are you into cardistry? Jeff's instructional Art of Card Manipulation videos were some of the foundational materials that shaped fathers of the cardistry movement like Dan and Dave Buck. Card manipulation is his speciality, and if there's anyone that we can learn a thing or two about card handling from, it's him. ● Are you into card collecting? Jeff's entire career has been built with a deck of cards in his hands, and he also collects some playing card memorabilia himself.
So if you are a playing card enthusiast in any way, this is a wonderful opportunity to learn from one of the greatest living card men. We were delighted when Jeff agreed to do this interview with us, and couldn't wait to hear some of his thoughts about various topics relating to his own career with playing cards. We even got opportunity to visit him at his own place, and take some photos of his memorabilia and more, which we have permission to show our readers for the first time! But first let's share some of his credentials, so that we can appreciate what he has to say in the context of his own accomplishments and achievements.

https://preview.redd.it/ycqxdo87m8751.jpg?width=500&format=pjpg&auto=webp&s=7ddb48a593aed952f7c37f51fd0d52dbe4281e32
Jeff McBride the Performer
Jeff McBride has had a love for magic that goes back to his childhood in New York's Catskill mountains, where he grew up. As a young boy he stumbled across The Golden Book of Magic in a library, which quickly became his first magic Bible. He performed gigs locally, did street performances, and eventually moved to Las Vegas, where he successfully built a career in magic, and performs his award-winning stage magic and runs a magic school.
His performance style is highly praised for its unique blend of traditional magic with a form of Japanese theater called kabuki. Drawing on an unusual mix of skills that includes martial arts, philosophy, and more, Jeff's stage act combines an unorthodox blend of sleight of hand with masks and mime, to create a unique show like no other. Besides his "home" stage in Las Vegas, he's performed on stages and in theaters around the world, including touring with The Illusionists. A Jeff McBride show never fails to showcase his dynamic, innovative, and creative personality, from someone who has proven himself over time to be a master entertainer, showman, and sleight-of-hand artist.
Jeff McBride's list of awards is too lengthy to cover all of them. But to mention just a few, he's received recognition from exclusive and respected organizations, including "Magician of the Year" by The Magic Castle's The Academy of Magic Arts and "Magician of the Year" by the Society of American Magicians. In 2018 the International F?d?ration Internationale des Societes Magiques (FISM) gave him their "Theory & Philosophy Special Award", in tribute for his lifetime contribution to magic from a viewpoint that is analytical and academic. This illustrious award has previously been given only to Tommy Wonder, Juan Tamariz, Eugene Burger, and Roberto Giobbi. Most recently in January 2020 he was inducted into the prestigious Hall of Fame by the Society of American Magicians. He is part of a very small group of living magicians that are part of this exclusive club, which includes David Copperfield and Siegfried and Roy. He's even the holder of three world records - don't worry, we'll be sure to ask him about that in our interview!
And of course he has appeared on television many times, already back in 1995 as part of the "World's Greatest Magic, and more recently on shows like Masters of Illusion, Criss Angel's Mindfreak, and Penn & Teller's Fool Us. But he's not just "another magician", as his selection as a judge for the 2008 reality celebrity-magic show Celebradabra confirms. Already more than ten years ago filmmakers produced a documentary about him, entitled Jeff McBride: A Magickal Life. This has been highly praised by magicians and viewers for how it shows his journey from a boy magician to a headline act in Las Vegas, and also his personal spiritual journey and development from a brash young man into a mature and caring magician who is keen to pass on the art of magic to the next generation. He really is one of the best.
Jeff McBride the Teacher
While the first part of his career was all about performing in his inimitable style, as the years have passed Jeff McBride has more and more mellowed into a highly respected teacher, with a keen interest in sharing his wisdom with others, and helping young magicians develop their skills in magic. Besides many written works, he's produced best-selling and highly influential instructional videos on the art of card manipulation, and on stage magic. His current passion is to serve as a sage that helps other magicians make their dreams as performers come true.
Perhaps his crowning achievement and lasting legacy is the McBride Magic & Mystery School, which he established in 1991. This is a world-renowned training ground for stage magic, and is generally regarded as the very best and most prestigious institution in the world for receiving magic instruction. There's simply no better place for aspiring magicians to go, in order to take seminars, classes, and workshops, to help raise their magic to a higher level, and to learn the true secrets of the craft.
Highly respected magician and lecturer Eugene Burger (pictured below with Jeff McBride) served as Dean of this school until his sad passing in 2017. It was from him that Jeff learned the importance of burning one end of your own candle in order to light someone else's candle. Many leading magicians have served on the faculty or as guest instructors, including big names like Lance Burton, Johnny Thompson, and Max Maven.
Jeff McBride is a wonderful entertainer himself, but his current passion is to be a mentor to others, and he will leave a lasting stamp in the lives of many magicians of the future. But now it's time for us to sit at his feet, and learn a thing or two from his life, and about his experiences with playing cards in particular.

https://preview.redd.it/abitn1xpl8751.jpg?width=500&format=pjpg&auto=webp&s=06bcff80c1c7fbeca2cc4dcda629daeecc1be24c
THE INTERVIEW
GENERAL BACKGROUND
For those who don't know anything about you, what can you tell us about yourself and your background?
I started my career with a pack of playing cards. Now I headline Las Vegas shows, and theaters and festivals all over the world. I also run a very successful magic school in Las Vegas, and I teach online.
I am one of the first magic teachers to create a video series, and my breakthrough videos on card manipulation taught the world how to perform flourishes and card manipulation, which happened to grow into a new cardistry movement. I was fortunate enough to train with great old-school masters and I put out The Art of Card Manipulation which caught on in Asia. The material contained within those DVDs - they were VHS videos at that time - did not need words to understand how to perform the magic, so they had international appeal. Many people like An Ha Lim and leading Asian manipulators found these, and my videos were their original training tools.
What would be some of the highlights in your career in magic?
Performing at Radio City Music Hall, the largest theater in the world with no screen support, no image magnification, and performing my card manipulation routine. The only other person that had that experience was Cardini. That was one of the highlights.
And of course, being inducted into the Society of American Magicians Hall of Fame. Also winning the FISM Special Award for Theory and Philosophy was a highlight. That's an award I share with Tommy Wonder, Juan Tamariz, and Eugene Burger.
How would you describe the style of the amazing act that you are known for?
I call it "sorcerer" style, which is very fiery and dynamic. There are many types of card routines, and mine is very explosive and dynamic. In fact during my touring seasons with the hit show The Illusionists, the closing number of the show was my card routine, just before the snow storm sequence. So my card routine can fill a giant theater. At that time of The Illusionists we were working a 7,000 seat theater. So my motto was "pack small, play big."
What were your major influences for this style of performance?
My influences came from many directions. I realized early on that performing standard magic was not a path to success. It was a path to working weddings, bar mitzvahs and birthday parties. In order to break out, I had to become a much more dynamic performer and I added other skillsets I had studied, like classic pantomime theater, which I'd studied at the American Mime Theater. I combined martial arts and my passion for masks and quick change, and dance. And it was this fusion of all of these different theatrical elements that made a huge difference. It was much more than magic, it was a total theatrical experience.
Where can people go to see you perform today?
I teach magic on a platform called MagicFlix. There's performances and tutorials. It's the world's leading streaming platform for magic. So you can immediately see me there. If you want to trial it, all you have to do is go to MagicFlix's website, enter your information, and put in the code MCBRIDE, and you can get 30 days for free. You can see not only myself, but the great masters of magic, and some of the great card magicians in history, as well as learn my card manipulation sequences.
Also if you want to see my live shows, I perform in Las Vegas at Wonderground, which is the longest running independent variety magic show in the history of Las Vegas. It is not attached to a casino, so we can do some pretty wild stuff! That's been running 11 years, and has hosted more variety entertainers on its stage than any other stage in Las Vegas.
What should we know about the McBride Magic & Mystery School, which has now been running for around 30 years?
It's now over 30 years. The McBride Magic and Mystery School came out of a great desire to study with masters. The challenge I see these days is that most people are learning magic from their peers, from people in their own age group. And not necessarily looking up the ladder at masters that have achieved great amounts of success.
So what I did 30 years ago, is I decided to host a retreat for masters to come and teach hungry students, mostly professionals, that were willing to empty their cup and fill up on wisdom and on the experience of great masters. And over the years we've had Eugene Burger, Johnny Thompson, Max Maven and many, many other masters come to the school to help our students understand the path to mastery. So not just learning from your pals online or at magic class, but really top-down training from experts in the field.
What are some of your interests outside of magic?
I spend a lot of time going to other conferences learning more skills on how to facilitate life-transforming experiences. So I spend a lot of time still studying how to teach more effectively, both in person and online.

https://preview.redd.it/d6gjgvvsl8751.jpg?width=500&format=pjpg&auto=webp&s=a3a99983da069e3ccd82101572115e2e21f87bb4
PLAYING CARDS & CARD MANIPULATION
You have set several Guinness World Records. What can you tell us about these?
I have three Guinness World Records, two of them for coin rolling, and one of them for card spinning. My Guinness World Record certificate states that I was able to "single handedly spin or scale a record of 106 playing cards within 60 seconds." That was set in 2004 for speed, for card throwing.
You are known for your skill in card manipulation. How would you distinguish magic from cardistry?
When they're fused together, they're indistinguishable, because of the flow state. Here are some flourishes, here are some card tricks - I think it can be seamlessly blended together. When I watch young cardists out there, I'm just amazed by the things that I see them doing these days. I'm totally delighted, and it's magical for me. Magicians that call cardistry "juggling" are just not getting what it's about. It's about entering a flow state, mastering these series of moves, and then pushing the envelope, until you have many of these different flourishes that you can string together seamlessly. That's the elegance of it.
What is one piece of work you have released that you'd like to be remembered by, or which might be of interest to the playing card enthusiast?
Anybody that watches Jeff McBride The Art of Card Manipulation will see how I researched all of the old school material and the stuff that I'd learned in my generation, and put it all together in one place. Those are the videos that the Buck twins - Dave and Dan - saw. Many of the people that first started card manipulation and cardistry saw me on those World's Greatest Magic specials back in the '90s that were filmed at Caesar's Palace. This was one of the first modern versions of card manipulation on TV.
So I think my series on The Art of Card Manipulation imprinted a lot of young magicians, young card handlers, and then the cardistry movement. I was not singularly responsible for that, but The Art of Card Manipulation was definitely essential fuel for it, because it was the most comprehensive card manipulation series ever put out.

https://preview.redd.it/a9d730wgm8751.jpg?width=500&format=pjpg&auto=webp&s=888701f4a2b52fef37f723ae6a9de0291464379c
What advice would you give to a young person just starting to learn card magic or card manipulation?
Learn from your pals, but study in person with a great master. It will shave years off your learning curve.
Do you have any thoughts about the current boom in cardistry, and how this has become immensely popular in recent years?
The deck of cards is a great equalizer, isn't it? Here you have 52 objects, and now all you have to do is add your creativity and countless hours of practice and commitment to perfection. It's not like you can buy it. Acquiring the next magic illusion is quite different than acquiring the next impossible flourish with cards. You just can't do it, it has to come from the heart and soul. That's why I think cardistry became such a phenomenon. It doesn't have any language barriers, cultural barriers, or status barriers. All that separates one from being average or great is the commitment to perfection, artistry, and beauty.
What brand/type playing cards did you first use when you started magic and card manipulation?
I used every card I could get my hands on. There were bridge-size decks for card fanning that would have four different colors or four different patterns, so you could get the different color fans out of them. Really good fanning decks are sorely lacking today; I very rarely see any of these new decks being good fanning decks. But I would collect every thin card I could possibly find at that time. Very few people at that time were making flesh colored cards. Sometimes you had to strip cards down, and then paint them flesh colored, and use lots of powder to make them fan again.
Early on I used Crusaders, because in my teens that's what Jeff Sheridan was using, so I used Crusaders that you could get at Woolworth's. Bee cards are okay, but when they reach a certain age they just crack. A lot of the `old school' used and swore by the old Denver Plaids and the old Steamboats. So when I was in my tens and early teens (11-15 years old), there was a lot of Steamboats, and in my later teens I used Crusaders.
What brand/type playing cards do you mostly use today?
I switched over to my own brand, when I had my own cards printed by Phoenix (my cards are available on my site here). Phoenix really pays attention to their cutting and I'm very fond of Phoenix brand cards published by Christian Schenk from Card-Shark.
What do you think are the essential qualities of a good deck of playing cards?
The ability to fan them out of the pack, and their ability to faro shuffle. Those are the two prime ingredients. That they don't need fanning powder. That they're not too slippery, so you don't have to work with them too long to get the finish off, and that they faro well. I'm mostly a stage performer, and I do close up as well. I love some of the decks that you have, with the very whimsical face designs. But for me it's the way the cards handle more than the way they look.
Has the quality of playing cards has improved over the years?
Oh, absolutely. Absolutely the quality has improved over the years. The finishes these days and the deck designs are just incredible.

https://preview.redd.it/o4cxs33mm8751.jpg?width=500&format=pjpg&auto=webp&s=48770223def79408baeb5dcb303ab76ddd50a59b
What are your thoughts on the explosion of custom playing cards that we are seeing today?
For me personally, I don't see enough nice fanning decks. I would collect them, but they're not out there.
I think the next step for card collectors is: how do you store and display them? The serious person will start to make floor to ceiling displays for walls of cards with a giant ladder, like a library so you can have these decks on display. I've seen some people have little wall panels that will hold 20 decks or so, but how about something like a turning rack, like the racks for displaying CDs or a turning poster rack? If somebody could come up with some sort of system.
And now we have some place to display them and take them out, then the great question is: do I take them out of the box, or are they just sealed? Or do I always have to buy two decks - one to play with, one to keep sealed? I see people doing both.
However I have yet to see a really beautiful card collection display that goes beyond `decks in a drawer', or `decks on a wall', or `decks on a tabletop'. If you consider these cards art (and they are - the back designs and the front designs are art), how do you display this art? How do you put it in a frame, and how do you appreciate it? Do you put it in a shoebox and say "Here's my card collection"? Do you have it in a little wall display of 20 decks and say "Here are my 20 decks"?
What impact has crowdfunding like Kickstarter had on the custom playing card industry and collecting?
People feel part of the creation, and feel like they can be patrons of the art. It's like: "Oh, I can be part of this, I can be part of this creative process, I can be a co-collaborator." So that's a good thing that I'll say about it. People support what they help create, and people feel like they're helping create art. I think we need more people that are patrons of the arts. And playing cards is a very good way to share your wealth, and support other people's creative enterprises.
Do you recommend performing magicians get their own branded custom deck of playing cards?
Absolutely. But it depends on what impression you want to make. Some people like to use regular cards because they look very normal. I use my own cards because they're very special, and they have my name on them. If somebody looks at my cards, they'll say, "Wow, Jeff has his own brand of playing cards, he must be very good." You can drive a car, but you can design and manufacture your own car. Who do you deem more magical? Probably the person that's designed their own car.
And when I throw my cards into the audience, it's not the end of my show. It's the beginning of an adventure, because on the back the card it says: "Every card has a special meaning. To discover this card's secret, you have to go to my website." So now they have to go on this mysterious quest to find out the meaning of their card. It's a tarot information site. And when they get to my website after they catch one of my special cards, now they have an opportunity to pick an email address of a friend, and throw that card around the world to them. So I'm continuing the tradition that got me into magic; I'm throwing a card out and saying, "Here, pick this card." And they pick up that card in the audience, and hopefully it will take them on a magical adventure for the rest of their lives.
How many decks or cards have I gone through throughout the years? Tens of thousands. I go through at least two decks a show, for tens of thousands of shows.
Do you personally collect playing cards?
I'm not manic about it, but I collect good fanning decks. If a particular design of a more standard deck hits my radar, I'll pick it up. I like some of your decks, they're very beautiful.
Sometimes it's the box - it makes a statement. Sometimes the card box is the tuxedo for the cards. So the card box in my opinion has a lot to do with matching the performer's style and creating an aesthetic for the magical performance.
And it's even how you take the cards out of the box. If you read Roberto Giobbi's books, he's got very special ideas on how to remove the cards from the box, and how the box is put away. The Dean of the Mystery School teaches what he feels is the proper way to present a pack of cards out of your pocket, remove it from the deck gracefully, and place the box away. There are more refined ways to present a deck of cards to people than just tossing a box of cards on the table.
A deck of cards is a wonderful, mysterious, enchanting object. Fortunes are won and lost, and lives have come and gone on the turn of a single playing card. I live in Las Vegas, which is a town that was built on playing cards, divination systems, dice, and spinning wheels of fortune. Cards have an incredibly deep history and connection to mystery, and they're inherently very mysterious. So it's no wonder how people are attracted to their many different manifestations these days, whether it's a special box, or a back design, or a limited edition.

https://preview.redd.it/hbc6osn0m8751.jpg?width=500&format=pjpg&auto=webp&s=31e6585142faf49eaf943585bb315d533570387c
Do you use playing cards for anything besides card magic and card manipulation?
I give very extensive workshops on the history of Tarot. We have an extraordinary collection of Tarot decks here, and also Tarot books. We also collected the greatest Tarot teachers from around the world to come and teach every year at the Las Vegas Tarot Summit.
Is there anything else you'd like to share?
I did an entire performance based on two cards. I did an off-Broadway show called Mask of the Mystic, and it was about two playing cards: the Magician card and the Fool card of the Tarot. I had originally designed an entire show around the Major Arcana of the Tarot cards back in the '80s, with a performance piece for each and every card. But the show was so dense with symbolism and meaning and complex, that I decided to keep it to just the first two cards. I played the Magician card, and a juggler named Michael Marlon played the Fool card, the innocent. There was a great dynamic between a trickster and an all too serious mage wizard character, and it was about the relationship between being blissfully ignorant, and being overly-fixated on the symbolism and meaning of magic.
That really sums up the experience with playing cards. Playing cards can be used for gambling. They can be used as a pastime to pass the time and play solitaire. They can be used for card magic. They can be used for cardistry. And for me, a deck of playing cards is a magic carpet that has taken me all over the world and has introduced me to incredible experiences, taken me to incredible places, and introduced me to all of the people I love most dearly in life.
So whether you're a fool just beginning your journey through the playing card story, or if you're at the end of your story as a wizard counting down your days, remember that there is a deck of playing cards - and perhaps a single playing card - that can change a person's life. So next time a person says "Pick a card," remember that this moment can change a life forever.

https://preview.redd.it/qq2l8wfwl8751.jpg?width=500&format=pjpg&auto=webp&s=a4ea5da4aa9db6d6b1e621e3536afc1c55ec8f4f
CONCLUSION
It takes a lot for the Society of American Magicians to vote you into their Hall of Fame, especially when you're still active performing and teaching. Jeff McBride is one of the few in the world who can lay claim to being part of that select group.
Jeff is first and foremost a performer with a love for entertaining people, and the unique combination of elements that helps make his stage act stand out from other performers will always be a memorable trademark style that people associate with his name. But perhaps his lasting legacy will be the new role he has taken on as a sage and mentor to others. His Magic & Mystery School has been instrumental in producing new magicians who will continue to entertain us in years to come.
With this interview we've had a wonderful opportunity to have a glimpse of his thinking and learn about some of his experiences. Thank you Mr McBride for all that you've given to magic! May this inspire all of us to turn that pack of playing cards in our hands as a tool to develop our own skills, and to share our love for the arts with those around us!
Where to learn more? Check out Jeff McBride's resources here: - McBride Magic: Official site, promo video - Performance videos: Fool Us (2017), Masters of Illusion (2009), Masters of Illusion (2017) - Card manipulation: "Shaman Cards" performance, "King of Cards" performance - Magic & Mystery School: Official site, shop, Facebook - Social media: Facebook, Twitter, Instagram, Youtube - Teaching resources: MagicFlix (code: MCBRIDE), Art of Card Manipulation DVDs, Essential Card Manipulation video

https://preview.redd.it/sl52au4wl8751.jpg?width=500&format=pjpg&auto=webp&s=be11a4655fe8e9f421594afdb3eed777a1e44fe7
Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to cardistry [link] [comments]

Jimmy's Top 10 Fun but Never Ever Forgotten Arcade Standards!

Jimmy's Top 10 Fun but Never Ever Forgotten Arcade Standards!
Do you bear in mind Mr. Do, Mr. Do's Castle, Bomb Jack, Super Pac-Man as well as more?
IN THE NEW AGE
http://InThenewAge.com
This time, I found several video games that probably many of you arcade players delighted in having fun, however, had either failed to remember concerning or have actually been looing for but can not find a high quality used arcade game worth buying. With that being said, the listing of games within the short article are already consisted of in practically all our multigame arcade game machines, significance, our product arcade game line names, "Timeless Arcade System.!".
Do you remember these #arcadegames? Mr. Do, Mr. Do's Castle, Mr. Do's Wild Ride, Baraduke, ChopLifter, Super Pac-Man, Bomb Jack, Woman Pest, My Hero, and P-47 #videogames, #arcade #game #classics?
  1. Super Pac-Man.
Super Pac-Man is the 4th entry in the Pac-Man collection of video games, launched in arcades in Japan on August 11, 1982 and North America on October 1, 1982. The third as well as 2nd games-- Ms. Pac-Man and also Pac-Man And also, both from earlier in the year-- were developed by Midway Games in the US without Namco's involvement, making Super Pac-Man the first official sequel.
Earlier Pac-Man arcade machines utilize Zilog Z80 processors. Super Pac-Man is the very first in the collection based upon the Motorola 6809.
Ok, I reviewed sufficient! Please, take me to the #arcadegames, #videogame, #arcademachines, #arcadegames.
Noise and gameplay mechanics were transformed radically from the initial 2 entries into the Pac-Man collection-- rather of consuming dots, the player is called for to eat tricks in order to open up doors, which open up areas of the puzzle that contain what in earlier games were known as "fruits" (foods such as apples and also bananas, or various other rewards such as Galaxian flagships), which are now the standard things that should be cleared. In earlier levels, secrets open nearby doors, while as the gamer advances with the degrees, it is much more usual for keys to open far doors.
Along with the original power pellets which permit Pac-Man to consume the ghosts, two "Super" pellets are readily available and also will certainly turn Pac-Man into Super Pac-Man momentarily. In this form, he comes to be much larger, can move with enhanced rate when the "Super Speed" switch is held back and might penetrate doors without unlocking them. He is additionally invulnerable to the ghosts, who show up thin and flat to provide the illusion of Super Pac-Man "flying" over them. He still can not eat them without the help of the original power-up. When Super Pac-Man is about to change to regular Pac-Man, he flashes white. The Superpower can then be prolonged by eating a power pellet or extremely pellet, if readily available.
  1. Mr. Do.
Mr. Do! is a puzzle video game produced by Universal as well as released in arcades in 1982. The initial game in the Mr. Do series, it was just one of the first arcade games to be launched as a conversion package (by Taito), and took place to sell 30,000 devices in the United States.
The object of Mr. Do! is to score as numerous factors as possible by digging passages via the ground as well as gathering cherries. The title character, Mr. Do (a circus clown-- except for the initial Japanese version of the game, in which he is a snowman), is frequently chased by red monsters called creeps, and also the gamer sheds a life if Mr. Do is caught by one. The game mores than when the last life is lost.
Cherries are dispersed throughout the level in groups of 8. 500 bonus points are awarded if Mr. Do gathers eight cherries straight without stopping. A degree is total either when all cherries are gotten rid of, all creeps are damaged, "ADDITIONAL" is meant, or a diamond is located.
Mr. Do can beat creeps by hitting them with his bouncing "power round" or by going down big apples on them. While the power round is bouncing towards a creep, Mr. Do is defenseless. If the ball bounces into a location where there are no creeps to hit (such as behind a dropped apple), Mr. Do can not use it once more until he has gotten it. When the power sphere hits a creep, it after that reforms in Mr. Do's hands after a delay that enhances with each use.
Mr. Do or the creeps can push an apple off the side of an upright tunnel and crush one or more creeps. If an apple drops greater than its very own elevation, it vanishes as well as breaks. Mr. Do can additionally be squashed by a falling apple causing a death.
Occasionally, the creeps change briefly right into even more powerful various colored monsters that can passage via the ground. If one of these digs through a cherry, it leaves fewer cherries (as well as less points) for Mr. Do to gather. It commonly crushes itself, other creeps, and/or Mr. Do when it digs under an apple.
Each time ball game passes a certain threshold throughout play (5000 points), a letter from the word "BONUS" appears on the playfield as an Alphamonster, and also the player can beat or be beat by this beast in the same way as a creep. Defeating an Alphamonster awards that letter to the gamer and collecting all five letters of the word finishes the level, goes to a cut scene playing the motif to Astro Kid, and also grants the player an added life. Alphamonsters attempt to eat any apples they run into, which makes them difficult (yet not impossible) to crush.
The creeps spawn at the center of the screen. After they have all showed up, the generator will certainly develop into a food product; selecting this up scores bonus points, ices up all the creeps, and also calls out an Alphamonster and also three big blue monsters. The latter can consume apples also. The creeps remain frozen (however still harmful) till the gamer either beats all 3 blue monsters, defeats the Alphamonster (in which instance any remaining blue monsters are developed into apples), loses a life, or finishes the stage.
Seldom, going down an apple will certainly expose a ruby which, if gathered within regarding 15 secs, finishes the degree and also awards a bonus offer credit to the gamer (in addition to 8000 points), enabling him or her to play a totally free game.
  1. Mr. Do's Castle.
Mr. Do's Castle is a video game launched in arcades by Universal in September 1983. It is the second of the Mr. Do collection of video games, although it wasn't meant to be. It began as a game called Knights vs. Unicorns, but the U.S. department of Universal convinced the Japanese arm to customize the graphics into a Mr. Do!
Gameplay:.
The game takes place in a castle filled up with platforms and also ladders, some of which can be flipped from one platform to another. The game developments to the following degree when all cherries on the level have actually been gathered or all opponents have actually been defeated. The gamer sheds a life if Mr. Do is captured by a monster, as well as the game ends when the gamer runs out of lives.
As in Mr. Do! the gamer can make an extra life by gathering all the letters from words "EXTRA". Routine monsters can be changed into monsters birthing the ADDED letters by gathering all three keys dispersed around the playfield and afterwards grabbing a magic guard from the top flooring. Beasts in this state are simpler to defeat than regular; a basic hammer strike will certainly get the job done. After a short period, they change back into their regular kinds. The game additionally offers a bonus offer debt for accumulating an uncommon ruby that shows up on the playfield at random intervals.
The cherry blocks are absent from Mr. Do Vs. Unicorns and also early alterations of Mr. Do's Castle. Instead, obstructs that are not keys or heads at the start of a phase will certainly be fill blocks (those left behind when unicorns come under holes and are laid off for a time). As a result of this, there are just three methods to finish a degree in this variation, versus the four methods to total levels in Mr. Do's Castle. On top of that, in these early alterations, the fill obstructs change shades every 2 phases.
  1. Mr. Do's Wild Ride.
Mr. Do's circumstance is a roller rollercoaster, as well as the things is to reach the top. As the automobiles (and eventually various other items) rate around the track, the gamer needs to get away by utilizing an incredibly rate button, or by going up little ladders spread about the track to evade the threats. 2 symbols at the end of the degree variety from cakes to ADDED letters or diamonds change upon gathering cherries at the top of each letter. The game is timed, and also the timer ticks quicker when the very rate button is held back. Crash with a roller rollercoaster auto or an additional object is deadly, knocking Mr. Do! off the rollercoaster as well as setting you back a life.
After the 6th degree is completed, the game cycles back to the very first with numerous barriers and/or more roller coaster autos to prevent.
  1. Bomb Jack.
Bomb Jack is a platform game launched in arcades in 1984 by Tehkan (later referred to as Tecmo). It was adhered to by two official sequels, the console as well as computer system title Mighty Bomb Jack, as well as the arcade game Bomb Jack Twin as well as Bomb Jack II, which was accredited for personal computer just.
Gameplay:.
The game's antagonists are enemies such as birds and also mummies which, once they go down in the bottom of the screen, can morph right into points like flying saucers and also orbs that drift around the display, making Jack shed a life if he touches them. Other comparable rewards are the B (Incentive) which raises the score multiplier (up to 5x), the E (Extra) which provides an added life, and the unusual S (Special), which grants a totally free game. There are 5 various displays in the game, each including a distinctive plan of systems (the fifth has no platforms at all).
  1. My Hero.
My Hero (Seishun Rumor in Japan) is a side-scrolling beat 'em up released by Sega by means of arcade in 1985 and also for the Master System in 1986.
The arcade variation consists of three various levels, each continuing in a countless loophole up until the player runs out of lives. It starts out with the gamer personality (named Steven according to the arcade leaflet, Takeshi in Japan) on a city street enjoying as a street ruffian runs off with his partner (called Remy, additionally according to the arcade flyer, Mari in Japan). This same procedure repeats for the rest of the game, only with 2 other managers as well as stage designs.
Due to area limitations on the Sega Card, the Sega Master System port just includes the street gang in 3 stages that enter a continual loophole up until the player sheds all lives and also obtains a game over. The ninjas and also the ape/human enemies from the arcade variation are omitted.
  1. Woman Bug.
Lady Insect is an insect-themed maze chase video game generated by Universal Entertainment Corporation as well as launched in arcades in 1981. Its gameplay is like Pac-Man, with the primary addition to the formula being entrances that alter the format of the labyrinth when used. The arcade original was fairly unknown, yet the game located bigger recognition as well as success as a launch title for the ColecoVision console.
Gameplay:.
The goal of Girl Bug is to eat all "flowers," hearts, and also letters in the maze while preventing other pests. The gamer is represented by a red, yellow, and also green personality looking like a ladybug while the adversary insects' appearance varies by degree. The border of the labyrinth functions as timer, with each circuit signifying the launch of an adversary pest from the central location, as much as (normally) an optimum of 4. The rate of the circuit raises on stages 2 as well as 5.
There are 8 different enemy insects-- a various pest is presented on each of the first eight levels. Beginning on level 9, each degree has four different opponents.
Unlike Pac-Man, the player can change the design of the maze by shifting any one of the twenty environment-friendly gateways. It is not possible to totally isolate a portion of the labyrinth via gate changing.
When the fourth opponent pest goes into the puzzle, the central area will certainly show a level-specific vegetable. Eating a veggie offers the gamer reward factors as well as incapacitates the opponent pests for several secs, though touching them is still lethal. The arbitrarily put skull icons are deadly to ladybugs as well as enemy bugs. An opponent bug who dies returns to the central area. When a vegetable is consumed, the central area will remain empty unless an adversary pest dies and also is re-released, revealing a new vegetable. A ladybug who dies will certainly shrink from view as well as be quickly replaced with symbols appearing like the stereotypical wings as well as halo of an angel.
The colors of the hearts and letters cycle through a brief red, a middling yellow, and a longer blue. The factor worths are as complies with:.
Flower: 10 factors (20, 30, or 50 factors with appropriate multiplier).
Blue letteheart: 100 points (200, 300, or 500 points with ideal multiplier).
Yellow letteheart: 300 factors (600, 900, or 1500 points with proper multiplier).
Red letteheart: 800 points (1600, 2400, or 4000 points with proper multiplier).
Vegetable: Begins at 1000 factors, rises by 500 with each degree to an optimum of 9500 points on degree 18. Yet level, the veggie's appearance (horseradish) and also point worth continue to be fixed.
If a heart is consumed while it is blue, a point multiplier will certainly enter into effect, indicated by the blue section in the top right corner of the screen. The very first blue heart doubles all factor values, the 2nd triples them and the third quintuples them. This multiplier lasts till the level is complete. Eating hearts while they are red or yellow offers no advantage past the points gathered.
At each level, the puzzle will certainly consist of three letters. The initial will be randomly chosen from the collection of X, T, R (which show up only in EXTRA), the 2nd will be randomly picked from the set of (which appear only in SPECIAL), as well as the 3rd will be an A or an E (which appear in both words). An additional goal of the player is to complete the words UNIQUE (indicated in red in the top left edge) and BONUS (in yellow at top center). If, as an example, a letter S is eaten while it is red, the corresponding letter in the word SPECIAL will transform from grey to red. Consuming an S while it is any other color (or if the S in SPECIAL is already red) offers no advantage beyond the points gathered. Finishing the word SPECIAL rewards, the gamer with a complimentary game, while finishing BONUS provides the player an added life. Completing either word causes all its letters to return to normal as well as immediately advances the player to the next level.
The veggies associated with the first 18 degrees and also their equivalent factor values are: 1 - cucumber (1000 ), 2 - eggplant (1500 ), 3 - carrot (2000 ), 4 - radish (2500 ), 5 - parsley (3000 ), 6 - tomato (3500 ), 7 - pumpkin (4000 ), 8 - bamboo shoot (4500 ), 9 - Japanese radish (5000 ), 10 - mushroom (5500 ), 11 - potato (6000 ), 12 - onion (6500 ), 13 - Chinese cabbage (7000 ), 14 - turnip (7500 ), 15 - red peper (8000) [note that the name is misspelled in the game], 16 - celery (8500 ), 17 - wonderful potato (9000 ), 18 - horseradish (9500 ).
The tune that plays when a new Girl Insect enters the labyrinth is a fragment of a tune called "Ladybug Samba".
  1. Baraduke.
Baraduke, also called Alien Market, is a scrolling shooter arcade game originally launched by Namco in 1985.
The player takes control of a spacewoman in a biohazard match, Gamer 1 is Kissy and Player 2 is Takky. They have to clear 8 worlds of raising trouble (each one is composed of five regular floorings and one boss flooring) by utilizing their wave guns to damage all the enemies inhabiting them. They need to also save the one-eyed Paccets for added factors and the opportunity to make another guard in the end-of-floor perk games.
On each floor there are a certain variety of opponents known as Octy, which will leave power-up pills behind when defeated. Defeating all the Octy on the present flooring will open up a pipe at the end of the flooring, and the player will have to find as well as enter it to continue to the following one. The one in charge floors include a large enemy (a Blue Worm in Globes 1, 3, 5 as well as 7, a Turning Eye in Worlds 2, 4 and also 6, and also the Octy King himself in World 8) that must be killed in order to proceed to the next world.
  1. Choplifter.
Choplifter (elegant as Choplifter!) is military themed scrolling shooter created by Dan Gorlin for the Apple II as well as released by Broderbund in 1982. It was ported to Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, VIC-20, MSX, and Thomson computers. Graphically enhanced versions for the Atari 8-bit family members and Atari 7800 were released in 1988 by Atari Firm.
In 1985, Sega released a coin-operated arcade remake, which subsequently was ported to the Famicom and also Master System in 1986. Choplifter is just one of minority games that initially appeared on a house system as well as was ported to the arcade.
10.P-47.
P47 Thunderbolt (called P-47: The Freedom Fighter in Japan) is a shoot 'em up game developed by NMK and also Jaleco. It was launched in the Arcades in 1988 as well as ported to many house systems. It was adhered to by P-47 Aces in 1995.
Gameplay:.
The game takes place in World Battle II and also the gameplay is basic. The player should make use of the ideal tool to fight an employer or go with a phase.
For all products visit IN THE NEW AGE TODAY!
- Arcade machines:.
Arcade games that consist of up to 4,500+ popular video arcade games such as however not restricted to; Pac-Man, Ms. Pac-Man, Donkey Kong, Vermin, Galaga, Street Fighter games, Dual Dragon, Metal Slug games, Space Intruders, Planets, Defender, Stargate, NBA Jam, Martial Arts Champ, and also a lot more!
- Pinball machines:.
Standard pinball machines, single game pinball machines, and virtual pinball machines that include 2,000+ famous pinball games such as but not restricted to; Black Hole, Street Fighter, Comet, Space Capsule, Eight Ball Deluxe, Wickedness Knievel, Dirty Harry, Physician Who, Elvira, Jurassic Park as well as even more!
- Slot machines:.
Actual Las Vegas casino slot machines such as but not limited to; IGT slot machines consisting of IGT Game King, Bally slots, WMS slot machines.
- Jukeboxes:.
Rock-Ola jukeboxes; Rock-Ola CD jukeboxes, Rock-Ola vinyl-45 jukeboxes, and the Rock-Ola Songs Facility digital downloadable jukebox!
Various other game room items.
Air Hockey, Foosball, Bubble hockey, Dart machines, popcorn machines, skill crane toy machines.
- Save money:.
[When putting an order online or by telephone, usage coupon code "save5" as well as obtain 5% off on a lot of game room products including however not restricted to; Arcade games, arcade machines, pinball machines, slot machines, jukeboxes, and game tables!] IN THE NEW AGE.
http://InTheNewAge.com
submitted by jimmm123456 to u/jimmm123456 [link] [comments]

Wrestling Observer Rewind ★ Nov. 6, 2000

Going through old issues of the Wrestling Observer Newsletter and posting highlights in my own words. For anyone interested, I highly recommend signing up for the actual site at f4wonline and checking out the full archives.
PREVIOUS YEARS ARCHIVE:
199119921993199419951996199719981999
1-3-2000 1-10-2000 1-17-2000 1-24-2000
1-31-2000 2-7-2000 2-14-2000 2-21-2000
2-28-2000 3-6-2000 3-13-2000 3-20-2000
3-27-2000 4-3-2000 4-10-2000 4-17-2000
4-24-2000 5-1-2000 5-8-2000 5-15-2000
5-22-2000 5-29-2000 6-5-2000 6-12-2000
6-19-2000 6-26-2000 7-3-2000 7-10-2000
7-17-2000 7-24-2000 7-31-2000 8-7-2000
8-14-2000 8-21-2000 8-28-2000 9-4-2000
9-11-2000 9-18-2000 9-25-2000 10-01-2000
10-09-2000 10-15-2000 10-23-2000 10-30-2000
  • Bret Hart officially announced his retirement this week due to concussions he suffered starting back at Starrcade from a Goldberg kick. Doctors actually speculated that Hart may have had a concussion going into the match, but the kick magnified the damage. Following the Goldberg match, Hart continued to wrestle for a couple of weeks and got rocked again several times, particularly in a hardcore match with Terry Funk. Doctors said he's suffered about 10% brain damage, some of which may be permanent. Despite the injury, there was always the possibility that he could have remained an on-screen character in some role. But Hart was fired by WCW last week, which basically left him with no real options, since he has no intention of ever working for WWF again and said he doesn't want to end his career by working his way down the minor league food chain like so many other wrestlers do. Dave says Hart will be remembered for many things, and while his career had no shortage of memorable moments, the name Bret Hart will always be mostly associated with what happened in Montreal 3 years ago and with the death of his brother Owen. The first was the most historically influential match in modern times and Owen's death was the biggest mainstream news story in wrestling history. The last 3 years of Bret's life have been hell, from a disappointing WCW run, injuries, and the utter destruction of the Hart family in the wake of Owen's death. Dave thinks it's sad because if this was Japan or Mexico, the wrestling culture there is different. If a star on the level of Bret Hart retired there, they would have elaborate retirement ceremonies and make a huge deal of it. But here in America, he was double-crossed out of the WWF to avoid giving him a fond farewell, and then he was unceremoniously fired from WCW rather than having a chance to officially retire in the ring or give a speech for his fans. Then again, with the state of WCW, nobody would have believed a Bret Hart retirement speech anyway, since everyone would just suspect an angle. But it sucks that he's having to hang up the boots while unemployed and with no outlet to be given the send-off he deserves.
  • Dave recaps Bret's career, starting as a teenager in the Amarillo territory with Dory Funk, his time in Japan, and then starting in Stampede and working his way up the ladder there (he started as an opening match jobber). Forming the Hart Foundation with Neidhart, their years together in WWF, his singles run, becoming IC and WWF champion when business was down and Vince needed someone who wasn't exploding with steroids to be the face of the company. As WWF champion, business was weak in the U.S. but Hart was a huge draw when WWF toured internationally (which they did a lot more back then because U.S. business was so bad). And then of course, Shawn Michaels, the Screwjob, and off to WCW where he was the hottest star in the business upon arrival. But from there, he was the victim of injuries and horrible booking and Hart in WCW never clicked. Dave goes on and on about the countless times WCW dropped the ball with how they booked Bret. Anyway, Hart has ruled out ever wrestling again, for fear of more brain damage and not wanting to live the rest of his life as a drooling vegetable. He also shot down the idea of ever being a manager because he's unhappy with the direction of the business and says he's leaving the industry entirely, not just the in-ring part. He plans to spend the next year working on a book about his life and doing some acting. Luckily, he should be well off financially. He earned north of 7 figures during his last four years in the business and has a Lloyds of London disability policy that will pay him the equivalent of 6 months salary, which will be another million or so.
  • Bret Hart announced his retirement in his Calgary Sun column and since you can't just easily find this online anymore, here's what Bret wrote:
There will come a time when you believe everything is finished. That'll be the beginning." -- Louis La'Amour.
I'm really sorry to have to say that my professional wrestling career is over--forever. Although I've expected it to end for some time now, I could in no way ever prepare for it.
I suppose it doesn't do much good to speak negatively about how this or that has gone for me. I feel it is more fitting right now to remember the more positive aspects of my long and great career. I have not one regret. I'm proud of all my achievements, especially my seven World Heavyweight Championships.
I will miss the cities, the countries, especially the people--all colours, all religions, all ages, all languages. I've always tried my absolute best in every match, in every city, big or small, in countries all around the world.
I cannot begin to explain how proud I am to have touched so many people with the ability to wrestle. My heart is filled with memories. Like when I was mobbed at the Wailing Wall in Jerusalem by Palestinian children, tears in their eyes, kissing my hands. In Belfast, Ireland, being cheered on by both Catholic and Protestant fans, the emotions that poured out as I walked around the ring high-fiving our victory together. The time I was in Bahrain, Saudi Arabia, where they waved Canadian flags and chanted O Canada! I could go on endlessly, but maybe it's easier to say I was privileged to be the only world champion who really travelled the world.
I hope that my fans who have kept the faith, believing in me, may in some small way take some lesson from me that will help them in their lifetime. I will never forget how touched I was in Rochester, N.Y. in one of my last matches, when a bunch of die-hard fans held up a sign that read: Parking $10, Program $5, Ticket $35, watching Bret Hitman Hart wrestle--priceless."
I'm forever grateful for the doors that opened bringing me to America. Thank you for having me, for giving me so much. I thank all my fans everywhere. I owe you all for everything I am.
As for the wrestlers, it would mean a lot to me to always be remembered as "one of the boys." I've made great friendships that will last my lifetime and look forward to an easier life filled with reminiscing.
To all of you who worked with me, carried me, and trusted me, those who allowed my success to continue while theirs did not, all from a deep sense of tradition and honour. I tried to always work hard to be champion in your eyes first. My greatest accomplishment is knowing that I never seriously harmed one wrestler. It may not seem important, but I want it remembered that in all the years I never, ever refused to lose to another wrestler--except once--and that was that fateful day in Montreal, where it's clear that I stood up for "the boys."
I could begin to list all the great wrestlers I either watched or worked with, but it would take forever. I will simply say that I'd give anything to climb into the ring with so many of you just one more time. To most people, wrestling is stupid, it's fake, it doesn't mean anything. When I think about it, I'm reminded of a quote by George Braque: "Art is a sound turned to light."
I drift back to a time when I was 23 years old, wrestling for my father, in Regina, making $150 a night. It looked like it was going to be a near full crowd on hand to see me take on my arch rival, The Dynamite Kid, in a ladder match. The title and a bag supposedly containing $5,000 dangled from a string above the ring. Whoever could climb the ladder and grab it first would be the winner.
We were both so young when I look back on it now, so intense, when the bell rang, we tore into each other, ferociously, eventually spilling out onto the floor. I went to slam Dynamite's head into a steel chair. He, of course, had his hands up for protection, but I had no idea he would hit it so hard. His head bounced back, I tried to turn, but our heads smashed. I split the back of his head open and shattered my face, one of those rare accidents.
I could tell it was bad. I could poke my finger through a gaping hole in the middle of my nose. The blood poured. We fought on. I remember Dynamite jumping up high, gripping that heavy steel ladder coming down straight down on my head. I didn't move. The crowd gasped. I dreamed a smile--because he never even touched me. He really was the best. Finally, I had him right where I wanted him, but the referee was down. That's when J.R. Foley crept up on the apron and whacked me across the back with his heavy walking stick. Down I went. The crowd was furious--so unfair. Dynamite began to climb to the top, his fingers reaching. Suddenly, I jumped up, throwing a perfect desperation drop kick, just like he asked me. "...just barely touch the ladder with your toes. I'll control how I go over."
Sure enough, the ladder wobbled and tipped, he grimaced, over they both went, with amazing timing. Dynamite leapt off, straddling the top rope, bouncing up and out right on top of J.R. Foley. But the ladder hit the top rope with such force, bouncing all the way back, heading right toward me. I was lucky I saw it. I rolled and rolled as fast as I could. It crashed with a thud, missing my head by only inches. I sat up, checking to see if Dynamite was hurt. He appeared to be all right, but still both of us knew we'd be going for some stitches.
He was riding with me, so he had to duck down when we drove past the fans on the way to the Pasqua Hospital. From there, we drove back home, all night, so that we could wrestle the following night, too tired to say a word to each other.
But if I can stop right there...to somehow try and explain just what it is that I will miss the most about wrestling, I loved it all so much. I stood that big steel ladder up, one step up, climbing higher and higher, the crowd soaring with me, louder and louder, the blood dripping off my nose...reaching...I pulled that belt down and there it was--it happened. The crowd exploded.
We blew the roof off...so loud I could not hear a single sound except the beating of my own heart. If you're lucky enough to find a way of life you live, you also have to find the courage to finally say goodbye.
I'll put my guns in the ground. I can't shoot them any more.
  • The WWF/Owen Hart lawsuit was verbally settled out of court, pending a court approval scheduled later this week. Various sources have pegged the settlement at $18 million. It's believed Stu and Helen Hart will receive somewhere between $2-3 million, with the rest going to Martha Hart and her two young children. Martha told the Calgary Sun that the whole ordeal has been a nightmare and she can't say much more for legal reasons but that she's satisfied with the settlement. It's believed that WWF may file suit against the company that manufactured the rigging equipment, but Vince McMahon would only say that they are exploring their options on that. Martha Hart had previously vowed she would never settle before the case went to court, but those close to her say she was tired of the stress and was particularly upset that the case had torn the Hart family apart. Stu and Helen in particular were eager to settle and get it over with. The first round of settlement talks went poorly, with McMahon reportedly offering $17 million and refusing to budge, while Martha's initial asking price was said to be $32 million. It ended with Martha "cutting a promo" on Vince (oh Dave...) and talks broke off. The case was made more complicated by different Hart members' inability to stop talking to the media against lawyers' advice. At one point, Ellie Neidhart (Nattie's mom), who has sided against her parents and with WWF in the case, took a document from Stu Hart regarding all of the Hart children getting money out of the case and passed it on to WWF's lawyers, which engulfed the Hart lawyers in a storm of controversy and nearly blew up their whole case. The original Feb. 2001 court date was postponed indefinitely following that and with no new court date in sight so it was likely to continue dragging on for months and maybe even years. So ultimately, Martha decided to settle (yeah I think to this day, Martha blames Ellie for almost destroying the case and that's why she was forced to settle). As of press time, Bret Hart hasn't yet commented on the settlement, but he knew it was coming. He was on the Observer Live online show the day before it was finalized and said he understood Martha's position and would support whatever decision she made.
  • The downward spiral of Davey Boy Smith hit a new low this week when he was arrested on 2 separate occasions for allegedly threatening the life of his estranged wife, Diana Hart-Smith. Dave talks about Smith's worsening drug problems in recent years along with all his health issues in between and how he's been in and out of the hospital constantly in the last two years. He also had a motorcycle accident a few weeks ago, multiple rehab stints, etc. Anyway, Smith was arrested on Oct. 25th and again on Oct. 26th. The first time, it was on 2 counts of threatening to kill his wife and her sister Ellie (again...Nattie's mom). After being released the next day, he allegedly threatened his wife again and was arrested again. She thought he was still in custody and went back to the house and was surprised to find him there and that led to the second arrest. Police have been to their house several times in the last few months for domestic disputes. There was also an incident a while back with Smith getting into a fight with Diana's new boyfriend, a Stampede wrestler who wrestles under the name Dick Butkus Jr. during which 85-year-old Stu Hart had to get involved and help break it up. Anyway, Smith spent this past weekend behind bars in Calgary, spending his time signing autographs for other inmates, but was released on the 30th on bail. But he faces 5 charges related to all his threats. Part of the conditions for his release were paying a $10,000 fine and he's not allowed to have any contact with Diana, Ellie, Bruce Hart, or Diana's new boyfriend. (Dave later mentions that Davey Boy is shacking up with Bruce's estranged wife Andrea now. Man, this fuckin' family, I tell ya...) He's also not allowed to drink or take any non-prescribed drugs and is ordered to stay away from where his wife is staying, along with staying away from Bruce Hart's home and Stu Hart's home. He was also ordered to enter rehab, even though he denied in court that he still has a drug problem.
  • Davey Boy is still under WWF contract, though he hasn't wrestled a match in months. But the WWF has suspended him pending the company's own investigation of the charges. In the past, he blamed his drug issues and back problems from taking a bump on Ultimate Warrior's trap door in the ring when he was in WCW. Dave recaps the series of events that led to him getting rehired by WWF and talks about how they hired Jim Neidhart back as well and it was no secret that Smith, Diana, and Neidhart's wife Ellie were all planning to testify against the family in the Owen Hart case if it had gone to trial. So it wasn't exactly a coincidence that both Smith and Neidhart got jobs that neither of them really had any business getting (Neidhart was hired as a trainer, which everyone knew he wasn't qualified for and Smith was brought back as a wrestler despite a crippling back injury and more crippling drug problem). Neidhart was quietly released a few weeks ago and with the Owen Hart lawsuit finally settled, it probably doesn't look good for Smith (indeed, he never stepped foot in the WWF again).
  • WCW Halloween Havoc is in the books and was possibly the worst wrestling PPV of the year. At this point, you'd think everyone in WCW would be putting their best foot forward to impress potential buyers, especially if that buyer ends up being the WWF and Vince becomes their new boss. But it was almost all bad matches and abysmal booking. The only bright side is that it was in Vegas and a lot of the tickets were sold to casinos for giveaways, so the show ended up being one of the biggest live gates WCW has had in awhile, even if the crowd wasn't exactly all wrestling fans. Russo is now out of the picture (claiming post-concussion syndrome and stress), but the show was booked by guys like Ed Ferrara and Bill Banks, who are basically mini-Russos and are just keeping his chair warm. So it wasn't quite the same scattershot chaos as most Russo-booked shows, but it still had the same lack of understanding about what makes a good wrestling show that Russo has perfected. Everyone involved (Ferrara, Banks, Terry Taylor, Johnny Ace, etc.) were told to continue Russo's stories rather than changing direction so everything mostly stayed the same.
  • Other notes from Halloween Havoc: the opening tag title three-way match was the best and really only good match on the show., due to Mysterio, Kidman, and Alex Wright's performances. In typical WCW fashion, they had a top notch snafu showing Palumbo and Stasiak in their street clothes backstage, just seconds after being in their gear and doing a run-in on the previous match. So they put up a thing on the screen that said "taped earlier in the day" to cover for it, but then during the segment, Palumbo and Stasiak were talking about what they just did in the ring minutes earlier. David Flair looked totally lost in his first blood match with Bagwell and even though he's been a midcard star in WCW for over a year now, Dave says if he went to OVW, he'd still be the worst guy on the roster. David Flair is just not ready for the big leagues and it shows. Negative star. Mike Sanders vs. The Cat in a kickboxing match was a total clusterfuck that Cat apparently refused to do the job for since it's "his" gimmick match, so he lost by count-out instead, even though the time limit for the last round had already expired and it was just a mess. Negative half star. Mike Awesome vs. Vampiro is negative 2.5 stars. That's three matches in a row in the negatives, with 2 DUD rankings book-ending them. Dave expected Awesome/Vampiro to actually be good but it had more blown spots than any match he's seen on PPV in years. They were apparently supposed to do a table spot to end the match but they couldn't find any tables under the ring and the match fell apart and Vampiro ended up taking a top rope powerbomb that gave him a concussion and shook him up badly (didn't stop WCW from having him take another powerbomb at the Thunder taping the next day, even though he told them beforehand about the concussion, but we'll get there). And babyface world champion Booker T was booed by a good chunk of the crowd during his match with Scott Steiner.
  • The latest PRIDE event in Japan drew a sellout crowd mostly due to so many pro wrestlers being involved. It also saw Naoya Ogawa defeat Masaaki Satake in a match most people believed was worked. Ogawa is Antonio Inoki's protege and he's keeping Ogawa protected. Dave says it definitely helps Ogawa keep his name and star power in a highly publicized match, but it doesn't say a lot for PRIDE's credibility. There's also suspicion that Nobuhiko Takada's fight against Igor Vovchanchyn was somewhat worked. Takada lost, but Igor is one of the top ranked heavyweights in the world and Takada went nearly 2 full rounds with him. Most people suspect the finish wasn't worked, but that Igor was told to take it easy on him because Takada is still a big draw and they wanted him to look strong in defeat against a guy he had no chance with. There were several other wrestlers on the card as well. Inoki came out at intermission and announced he was putting together his own show at the Osaka Dome for New Year's Eve (this ends up being the Inoki Bom-Ba-Ye show, which also sees Inoki come out of retirement for his final "match" ever. More on all this in a bit).
  • Genichiro Tenryu, at age 51, defeated Toshiaki Kawada to win the tournament and be crowned AJPW's newest Triple Crown champion, filling the vacancy left over after previous champion Kobashi left for NOAH. This complicates the AJPW/NJPW angle. There's 2 Tokyo Dome shows coming up in January. The first is NJPW's Jan. 4th show and there's another one near the end of the month that's an AJPW show, but will have some NJPW involvement. But Motoko Baba wants to protect the champion because she's hoping AJPW will still survive after the NJPW angle is over. In the past, companies like UWFI and WAR were desperate to survive and started working with NJPW, only to be devoured by NJPW's booking and left to die after the angle ran its course. Mrs. Baba is hoping to avoid the same fate, so she's not going to let Tenryu work a NJPW show and lose (remember, at the last show, NJPW's champion Kensuke Sasaki lost to Kawada and they won't let that happen 2 times in a row). Now that he's not the champion, it frees Kawada up to have a rematch with Sasaki, where he will presumably return the favor and do the job, but it won't be to unify the titles anymore.
WATCH: Genichiro Tenryu vs. Toshiaki Kawada - AJPW Triple Crown Championship match
  • Let's look at some various poll results. Every issue has results for the polls they run online every day or so. Usually I skip over these because they're boring but they're kinda interesting this week. "How should WCW handle the situation with Kevin Nash and Scott Hall" got 55% of voters saying Nash should be suspended for going off script on live TV. As for the future of ECW, 30% of voters think it won't last much longer, while most everyone else thinks it will struggle but continue to survive. Whoops. And finally, Bret Hart's greatest match was 35% for the match with Owen at WM10 and 33% for the match with Austin at WM13.
  • Stan Hansen has an autobiography that was released in Japanese that is selling like crazy in Japan. Hansen is near the end of his career, but he's probably the most popular American wrestler in Japanese history and has been a top star there since the 70s. (Hansen had an English autobiography released in 2012 called The Last Outlaw. I'm not sure if it's the same book translated to English or if there's another one out there in Japanese from 12 years earlier).
  • NOAH will hold tournaments early next year to crown their first heavyweight, tag team, and junior heavyweight champions.
  • Shinya Hashimoto was pulled out of upcoming NJPW shows because they're apparently doing an angle where he is starting his own promotion, in order to do a feud with NJPW (turns out this wasn't an angle at all. Hashimoto really did get fired from NJPW around this time and started Pro Wrestling Zero-One. The real story there is murky and no one seems to know for sure exactly what led to his firing. I think he ended up doing one or two more matches for NJPW over the next year or so, but otherwise, this is the end of Hashimoto in NJPW).
  • Dave recently had a chance to read the book "Bodyslams!" by former WCW ring announcer Gary Michael Cappetta and liked it. It's not better than Mick Foley's book or anything, but Dave gives it credit for accuracy. Mostly it glosses over a lot of the scandalous stuff and is more about Cappetta's personal experiences rather than giving much detail on what was happening in the business at the time. Dave thinks the book could have gone into more detail on the things going on behind the scenes in WCW during pivotal periods like when Jim Herd, Kip Frey, or Bill Watts was in charge. Overall, definitely better than The Rock's farce of a book but still lacking what made Foley's and Dynamite Kid's books so fascinating.
  • Steve Allen, the famous comedian and first ever host of the Tonight Show, died last week at age 78. This is only relevant here because most recently, Allen has been one of the lead spokespeople for the PTC and has been one of the most vocal opponents of WWF programming. Ironically enough, early in his career, Allen worked on TV as a wrestling announcer in the 1950s, though he never took it seriously, and in 1990, he appeared at Wrestlemania 6.
  • The documentary "Gaea Girls", which is about a young woman trying to get into Japanese women's wrestling, has been winning some awards and been admitted to some film festivals.
WATCH: Gaea Girls documentary
  • "Walker: Texas Ranger" this week did an episode loosely based on Owen Hart's death. It's about a wrestler, in costume, who fell from the ceiling during a show. Although in the case of this show, it was a murder ordered by a ruthless promoter trying to take over the territory of another promoter, who's a kind, older guy. The obvious parallels were a more evil version of Vince McMahon and a gentler version of Stu Hart. Dave thought the episode sucked and also got really sad by it. Dave says he hasn't watched Over The Edge again since Owen's death and seeing it fictionally re-enacted for a TV show was really depressing.
WATCH: Walker: Texas Ranger re-enacts Owen Hart's death
  • Scott Hall was arrested this week for probation violation while he was already in court for a child custody hearing. This charge stems from some 1998 case where he keyed up a limo outside a strip club in Orlando. At the time, Hall had been given probation and ordered to complete a bunch of community service by April of 2000. He never completed the community service, so....probation violation. Hall was in court with his estranged wife Dana and he filed for sole custody of their 2 children, claiming Dana is "emotionally and mentally unstable and an unfit parent" but then Hall got arrested at the courthouse and the hearing was postponed. Speaking of, Dana herself has had 2 contempt-of-court charges against her recently for refusing to let Hall have visitation with their kids when she was supposed to.
  • PPV news: CMLL in Mexico is holding a big year end show in December and are negotiating for it to air on PPV in the U.S., which would be the first Lucha Libre PPV to air here since When Worlds Collide in 1994. And remember a few months back when a promoter in Australia brought in Dennis Rodman and a bunch of other kinda big name stars and ran a show? Well it will also air on PPV in the U.S. and Canada and Mexico next month. That show was headlined by Rodman vs. Curt Hennig which ended in a double-count out because apparently Rodman refused to do the job. Word is that show was terrible, like this year's version of Heroes of Wrestling, but Australia is so starved for live wrestling that the crowd heat was still off-the-charts.
  • Juventud Guerrera worked an indie show in Puerto Rico and right now, he's trying to get hired in WWF, or at least stay out of trouble long enough to get rehired by WCW. Guerrera has reached out to WWF through friends he has there, but after what happened with him last month in Australia, WWF apparently isn't interested.
  • The latest OVW show saw Nick Dinsmore win the OVW title from Rob Conway. On the same show, Brock Lesnar wrestled a dark match against former UFC fighter Ron Waterman. Lesnar won and hey, who knows, maybe he's got a future in beating up UFC fighters.
  • Ted Dibiase and Nikita Koloff are on a church tour together where they wrestle matches against each other and then preach sermons or something.
  • The lines between wrestling and MMA got blurrier this week when Atsushi Onita went to the PRIDE offices and met with their promoter. Onita then issued a challenge to Antonio Inoki for a match, saying he wants to retire (of course) and his last match has to be with Inoki. PRIDE officials put out a statement saying they wouldn't promote one of Onita's exploding barbed wire matches, but that they would gladly promote Inoki vs. Onita under PRIDE rules in their ring. Inoki responded, telling reporters that he's retired. There's rumor that Onita will be appearing at Inoki's New Year's Eve show to set up some kind of angle.
  • Paul Heyman and Sabu have a court date scheduled for later this month over their issues. If you remember, Sabu left ECW to go try to go to WCW but his contract prevented it. Heyman then sued Sabu for breach of contract when he started working other shows (particularly for XPW). Meanwhile, Sabu has also filed some legal paperwork to try to get out of his contract, so hopefully that will all be settled soon.
  • Speaking of ECW, there doesn't seem to be anything new happening on the TV front. Negotiations with USA have apparently stalled. So....not great news. The latest episode of ECW Hardcore TV shows the signs of how things are going. The in-ring action was good but the show is beginning to look more and more low-budget by the week, as the company continues struggling to stay afloat. The announcers weren't flown in (it was dubbed in later in post-production) and the lighting was terrible.
  • Still nothing new on the sale of WCW but rumors are flying like crazy because everyone is paranoid. For the first time, in an interview, Linda McMahon acknowledged that it's true that WWF is in discussions to purchase WCW but word is no substantial progress has been made yet.
  • Notes from Nitro: it was a sad episode because the crowd was tiny and it almost felt like a bad indie show, especially because the small crowd was pretty dead. It was a disaster, with a total of 1,454 fans in the building and only 768 of them paid. Even worse, they tried to paper it but only 33% of the free tickets that were given out were used. WCW literally can't even give this shit away. Ric Flair returned as the new CEO of WCW and got almost no pop at all from the crowd, then cut a boring promo. Dave thinks it's sad that this is where things have gotten for him. The greatest of all time, cutting middling promos in front of a small crowd for a dying company. Then Jarrett came out to talk and the mic went dead. The fans chanted for Scott Hall all through the Kronik/Palumbo & Stasiak match. Kevin Nash was on commentary but after last week, he was finally ordered to stop talking about Hall. So instead of mentioning Hall himself, when the crowd started chanting, Nash kept asking, "What are they chanting?" but the other announcers wouldn't acknowledge him.
  • Thunder was taped immediately after Nitro and the only notable thing there was a Lance Storm vs. Norman Smiley match that was apparently so bad that Storm went on his website afterward and pre-emptively apologized to the fans for the match. As of press time, it hasn't aired yet so I guess we'll see (the 2000 Thunders aren't on the Network and I can't find this online, so no idea how bad it was or wasn't).
  • Backstage morale in WCW isn't great, which probably goes without saying. Word is much of the crew, wrestlers and backstage employees alike, are so drained by all the negativity and sale rumors that everyone has pretty much mentally quit. They're all just going through the motions every week now while waiting to see what's going to happen with their jobs.
  • Buff Bagwell did an interview with the Observer website a few days before the Halloween Havoc PPV and had plenty of interesting things to say. He ripped on Vince Russo for the way he booked himself along with guys like Luger and DDP and basically just how awful Russo's booking is. He also complained about WCW fining people for showing up late. He complained about not getting a big raise like everyone else got back in 1998 because he was out with a neck injury when Bischoff was giving raises and complained about being underpaid compared to all the other "A-talent" like himself. Talked about how screwed up WCW is, saying Lex Luger is being paid $1.3 million a year to do jobs for Hugh Morrus. "Are you kidding me? Hugh is a great guy and all that, but he's not A-talent. I love him to death, but he's never going to draw a dime. We're talking about drawing money and he's never going to draw a fuckin' dime. And Luger is putting him over at house shows? Nothing is adding up. I know for a fact that if they try to get me to job for (David) Flair at Havoc, I'm going to walk out the door. I'm not doing it." In response to all this, WCW put Hugh Morrus over big on Nitro while they had Bagwell job to Luger in 2 minutes on the same show. Well, at least someone in WCW gets punished for the shit they say.

IMPORTANT NOTE: For only the second time ever in writing these Rewinds, I have hit the 40,000 character limit. So once again, the rest of this Rewind will be posted in a comment below, so keep scrolling. Upvote it for visibility I guess?

submitted by daprice82 to SquaredCircle [link] [comments]

age limit to enter casino in las vegas video

The Last NEANDERTHALS - YouTube Tina Turner Nutbush City Limits Live 2008 50 Fun Things to do in Las Vegas - Vegas Vacation Travel ... Aria opening YouTube TV - Watch & DVR Live Sports, Shows & News 5 Worst Cheap Hotels on the Las Vegas Strip - YouTube 25 Best Places to Visit in the USA - Travel Video - YouTube Las Vegas homeless - no tourists in this area downtown ... 13 Worst Tourist Traps in Las Vegas - YouTube

Gambling in Las Vegas is subject to a strict minimum age requirement of 21 years old; nowhere in the city is an 18 year old permitted to gamble. In fact, casino staff will typically prevent anyone under the age of 21 from standing or sitting down within their gaming areas. age limit for entry to casinos - Las Vegas Forum. United States ; Nevada (NV) Las Vegas ; Las Vegas Travel Forum; Search. ... Those under 21 are usually asked to stop gambling and leave the casino area, and maybe the hotel (so be sure not to try this in the hotel in which you're staying!). Worse things have happened. The gambling age in Vegas is 21 for all available activities, including casinos, poker, and pari-mutuel betting. ... there are 35 states where you can only gamble if you are 21+ and 22 states that allow 18+ individuals to enter and gamble. ... There are almost 80 casino properties in Las Vegas you can visit today and enjoy the range of ... Age Requirement (21+): Guests must be at least 21 years of age in order to check into the hotel. All guests must be at least 21 years old to purchase and consume alcoholic beverages. Reminder: Per Nevada law, you must be 21 years or older to gamble. Please advise underage guests of this law. Minimum Age to Gamble in United States of America. Below you will find the minimum legal age to gamble in various locations around the U.S., Virgin Islands and Puerto Rico. In the 50 American states, some times you'll see a variance, this usually is due to Indian casinos having different age requirements in their casinos than state regulated ... With some exceptions, many legal casinos or card rooms in California will let you enter as soon as you turn 18. The same goes for any online gambling apps, although these are very limited because of California’s strict gambling legislation . Minimum Legal Gambling Age by State. Legal gambling ages across the US vary, with states setting the minimum age at either 18 or 21. This can however change depending on the type of gambling, as ... The largest casino in the world is Las Vegas, too. No one can argue. Even though there are many casinos in Asia, including Macau and Manila, the casino's sensitivity is not keeping up with Las Vegas. Minimum Gambling Age . Statewide, the minimum gambling age is 21  , so those under 21 trying to get free drinks at the slot machines are breaking two rules (the servers will card guests Minors are not allowed in the casino gaming areas. Children are allowed to walk through the casino as long as they do not stop, but most casino floors require children to be accompanied by a parent. Answer 1 of 11: I have a son who is 19 and I know he has to be 21 to gamble but would he be allowed to accompany my husband & I into the casino just to watch while we play the slots or would he not be allowed to be in there at all?

age limit to enter casino in las vegas top

[index] [8982] [3976] [3257] [8902] [5088] [9590] [8356] [6716] [3831] [8044]

The Last NEANDERTHALS - YouTube

Here are 50 fun things to do in Las Vegas, ranging from $12,000 to free, with our favorite 5 things at the end! CHECK OUT our other VEGAS videos (playlist ht... The top 5 worst cheap hotels on the Las Vegas Strip. Thinking of booking a cheap hotel in Las Vegas? You might want to reconsider if it's one of these hote... About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ... 13 Of the Worst Tourist Traps in Las Vegas. Isn't the whole of Las Vegas a tourist trap? Yes, Las Vegas is designed to attracts tourists, but tourist traps a... Tina Turner Nutbush City Limits Live 2008. ... ★ Tina Turner ★ Comeback Interview Live From Las Vegas ★ [2008] ★ Part.1 ... JOHNNY CARSON INTERVIEW DREW BARRYMORE AGE 7 - Duration ... Take a 360 degree tour of the opening night in the lobby of the new Aria hotel in 36 seconds; located in the City Center on the Las Vegas Strip. My hubby makes faces for the camera as I pan around ... Check out all the places seen in this video: https://www.touropia.com/best-places-to-visit-in-usa/Comprised of 50 states, the USA occupies an area that’s onl... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. YouTube TV is a subscription streaming service that lets you watch live TV from major broadcast and popular cable networks. Enjoy local and national live sports, breaking news, and must-see shows the moment they air. Included: unlimited cloud DVR storage space so you can record your favorites, and stream them wherever you go. Las Vegas homeless areas only 5 minutes away from downtown. NEW VIDEO UPDATE 2021: https://youtu.be/uaDNRTX1abcSee the other side of fabulous Las Vegas where...

age limit to enter casino in las vegas

Copyright © 2024 top.playrealtopmoneygames.xyz